When going with the tech description, Strike Fighters are interceptors and bombers in one package so there is no reason not to take only this type of craft
It would be logical, if Interceptors have an advantage when it comes to shooting down missiles and being shot down by themselves while bombers have an advantage against large targets
Strike Fighters should be in the middle but this needs to be communicated e.g.:
- Interceptor: Health: 30 ; Uses most advanced Energy Weapon; Evasion bonus against medium and heavy weapon mounts; Speed: 12
- Bomber: Health: 90 ; Uses most advanced Torpedo; Evasion bonus against heavy weapon mounts; Speed: 8
- Strike Fighter: Health: 45; Uses most advanced Missile and most advanced Energy Weapon (depending on the target); Evasion bonus against heavy weapon mounts; Speed: 10
The lack of evasion bonus again Medium weapons make the Strike Fighter less effective when in comes to intercepting in the mids of a large fleet with flak, and they also deliver less of a punch as bombers, but they can attack both large and small targets somewhat effectively and can take more hits then interceptors. When it comes to taking down bombers and missiles, the interceptors would still have an advantage, as they are 50% faster to strike
Notice that the three types of craft can utilize the 3 types of weapons in the game
Kinetic weapons can be used as a race trait: Yoral fighters use the most advanced kinetic weapon instead of energy weapons

If you would like to go non-plus-ultra, the current damage potential can be displayed in the craft's description by querying the corresponding most advanced weapon type available at that time to the player, and accordingly display its damage output.