Posted again after the forums mishap
Missiles have some strange flight paths:
- A shot across the bow
on a headon path, the missiles do a sharp turn before impact and explode before the target.
- Untitled.png (88.55 KiB) Viewed 14558 times
- wait for me!
Against fast moving targets (like scouts or destroyers) missiles/torpedos can miss their targets and need to turn around and catch up with it.
- Not worth the effort (without missile retargeting tech)
A target that has missiles inbound and gets destroyed on its movement by automatic fire, causes the missiles to explode immediately as it starts moving. Probably because the results of the action are already determined before the animation starts and triggers the explosion animation early.
All have in common that they are animation quirks and have no impact on functionality! So actually no big deal.
Edit:
Chasm wrote:Game 1711 , please see battle for ashdar prime. EMP missiles destroyed ground defenses, and yet they healed enough to fire, even though they no longer were in existence (had no armor or hull). Destroying the orbitals ended the battle, even tho ground defenses were still firing. You will need to go back 2 turns to see this battle.
Btw, how are EMP missiles designed to work? I found them exploding ships just like regular missiles.
I tried your EMP VS Fusion missile scenario and could not really tell a difference in kaboom results.