The background music isn't aware of the game's status
The background music isn't aware of the game's status
If you minimize (or switch out of) the game the background music still plays. It plays even if the session times out and locks down. The screen will turn off, but the music plays. Having the same issue with another game, so it's probably a "standard" implementation, but I don't think this is right.
Re: The background music isn't aware of the game's status
In order to play continuously, sound necessarily has to be controlled in a separate thread of execution, and so the sound can sometimes get detached from other game processes. Since many games use the same third-party libraries, they often break in similar ways.
Some games have an option to play/not play sound when the game is not the foreground process, but that seems like kind of a fringe feature to me. I do think it would be nice to have a "mute" checkbox so that one doesn't have to rejigger all three volume levels every time you need to temporarily mute the game.
Some games have an option to play/not play sound when the game is not the foreground process, but that seems like kind of a fringe feature to me. I do think it would be nice to have a "mute" checkbox so that one doesn't have to rejigger all three volume levels every time you need to temporarily mute the game.
Re: The background music isn't aware of the game's status
Arioch wrote:Some games have an option to play/not play sound when the game is not the foreground process, but that seems like kind of a fringe feature to me. I do think it would be nice to have a "mute" checkbox so that one doesn't have to rejigger all three volume levels every time you need to temporarily mute the game.
Perhaps you can make that sensor to push that "mute" button (also available through UI).
Maybe make it optional.