Yeah, I've seen this happen occasionally myself. I have some theories about why it's happening... But, if you can find a replication pattern that consistently causes a flicker to occur, please post it here.Gyrfalcon wrote:Also, I'm seeing some graphical glitches where some of the missiles disappear and reappear in flight and ships that Retreat reappear briefly back where they started after the animation showing them doing the warp-flash runs.
Bug Report Archive
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- sven
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Re: Report - Current Bugs and Issues
Re: Report - Current Bugs and Issues
Every time I Retreat ships or my opponent Retreats ships, I see the ships reappear until all the other animations complete (until the missiles finish moving). I'm also pretty sure the missile flicker is consistent, although it may be just when the missiles are flying in a straight horizontal line.sven wrote:Yeah, I've seen this happen occasionally myself. I have some theories about why it's happening... But, if you can find a replication pattern that consistently causes a flicker to occur, please post it here.
Summer grasses
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imperial dreams - Basho
all that remains of great soldiers'
imperial dreams - Basho
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Re: Report - Current Bugs and Issues
Hrm, yes. It's not all retreats, but, it's certainly pretty common. Missile impacts animated during the same time block as a retreat animation may be reliably problematic. I've got the flicker replicating now. I'll see what I can make of this... Many thanks.Gyrfalcon wrote:Every time I Retreat ships or my opponent Retreats ships, I see the ships reappear until all the other animations complete (until the missiles finish moving). I'm also pretty sure the missile flicker is consistent, although it may be just when the missiles are flying in a straight horizontal line.sven wrote:Yeah, I've seen this happen occasionally myself. I have some theories about why it's happening... But, if you can find a replication pattern that consistently causes a flicker to occur, please post it here.
Re: Report - Current Bugs and Issues
I have seen missiles become momentarily invisible, but only once or twice and only recently. I believe one of the occasions was when I was retreating.
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Re: Report - Current Bugs and Issues
Well, I found and fixed a couple little bugs that seemed to be behind this behavior. Let me know if you see flickering in any builds >= r12732 (just posted to 'stable'.).Arioch wrote:I have seen missiles become momentarily invisible, but only once or twice and only recently. I believe one of the occasions was when I was retreating.
Re: Report - Current Bugs and Issues
(Playing on dev r12738)
Shift-selecting more than 15 ships results in an error in ui\TacticalContext.cpp, line:967 (sent via game client).
This error is not ignorable in-battle, but is ignorable at the main map.
Trying to place the tenth race onto a colony results in a screen going black and the error telling that the vector isn't meant to have length more than 6 appears (also sent, probably game_293).
Nine races on the same planet are fine, though.
I still don't get why if I'm attacking, the enemy starts the battle, but if I'm defending, I move first.
I believe, it should be vice-versa.
Shift-selecting more than 15 ships results in an error in ui\TacticalContext.cpp, line:967 (sent via game client).
This error is not ignorable in-battle, but is ignorable at the main map.
Trying to place the tenth race onto a colony results in a screen going black and the error telling that the vector isn't meant to have length more than 6 appears (also sent, probably game_293).
Nine races on the same planet are fine, though.
I still don't get why if I'm attacking, the enemy starts the battle, but if I'm defending, I move first.
I believe, it should be vice-versa.
Re: Report - Current Bugs and Issues
I originally posted this in the bug report archive thread. I guess here is much more appropriate... Can a mod please delete the post from the archive thread?
While the description in the middle of the screen shows three different icons for three tiers of labs and factories, the icons in the upper right corner (in the build slots) never change when you unlock appropriate tech and always appear as if they are tier 2 (factory with two smokestacks, lab with three domes), even at the start of the game.
Another thing I just noticed about that screenshot which I am not sure if it is a bug or working as intended/not yet implemented:Awaras wrote:A small graphical bug:
In the information window for the lab where it is shown how much research each lab tier generates, the icons for the first and second tier are the same.
While the description in the middle of the screen shows three different icons for three tiers of labs and factories, the icons in the upper right corner (in the build slots) never change when you unlock appropriate tech and always appear as if they are tier 2 (factory with two smokestacks, lab with three domes), even at the start of the game.
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Re: Report - Current Bugs and Issues
Ah. Looks like the game is falling back on some test art.... In the lower right-hand side of your Options pane, you should see a toggle that says "colored improvements". Turning this *off* will give you more consistent icons.Awaras wrote: Another thing I just noticed about that screenshot which I am not sure if it is a bug or working as intended/not yet implemented:
While the description in the middle of the screen shows three different icons for three tiers of labs and factories, the icons in the upper right corner (in the build slots) never change when you unlock appropriate tech and always appear as if they are tier 2 (factory with two smokestacks, lab with three domes), even at the start of the game.
I believe that off is the current default for new installs, so, this is something you likely turned on yourself while testing. And, I think Arioch and I are now agreed that the flat-color improvement icons look better -- so, I should probably start hiding this option in new installs.
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Re: Report - Current Bugs and Issues
Should be fixed on dev (r12751).faijeya wrote:Shift-selecting more than 15 ships results in an error in ui\TacticalContext.cpp, line:967 (sent via game client).
This error is not ignorable in-battle, but is ignorable at the main map.
Thanks for this report. I've fixed the 10+ races bug on dev (12750), but, that this error occurred at all is a sign that I probably need to adjust the racial traits a bit.faijeya wrote:Trying to place the tenth race onto a colony results in a screen going black and the error telling that the vector isn't meant to have length more than 6 appears (also sent, probably game_293).
Nine races on the same planet are fine, though.
Re: Report - Current Bugs and Issues
I see. Yes, I did turn on the 'colored improvements' option. Turning it off fixes the problem. Too bad, I kinda liked the colored icons. Oh well, whatever you guys think is best.sven wrote:Ah. Looks like the game is falling back on some test art.... In the lower right-hand side of your Options pane, you should see a toggle that says "colored improvements". Turning this *off* will give you more consistent icons.
I believe that off is the current default for new installs, so, this is something you likely turned on yourself while testing. And, I think Arioch and I are now agreed that the flat-color improvement icons look better -- so, I should probably start hiding this option in new installs.
Re: Report - Current Bugs and Issues
The rendered icons are sexy, but I think the single-color ones are better at conveying information at a glance.Awaras wrote:Too bad, I kinda liked the colored icons. Oh well, whatever you guys think is best.
Re: Report - Current Bugs and Issues
game_306 gave me an error right after I destroyed the last bit of orbital infrastructure, a Shipyard, around Menkent I. I couldn't get past it with Ignore Error, but was able to get past with Retry and finishing the battle again.
Summer grasses
all that remains of great soldiers'
imperial dreams - Basho
all that remains of great soldiers'
imperial dreams - Basho
- sven
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Re: Report - Current Bugs and Issues
Hrm. Not entirely sure why this one was happening, but, it should be fixed on dev (r12789). Thanks for the report.Gyrfalcon wrote:game_306 gave me an error right after I destroyed the last bit of orbital infrastructure, a Shipyard, around Menkent I. I couldn't get past it with Ignore Error, but was able to get past with Retry and finishing the battle again.
Re: Report - Current Bugs and Issues
When I have multiple ships selected, they overrun the box on the bottom right and, when I have them fire their weapons, the beams come from the selected ships box as well as from the actual ship.
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Summer grasses
all that remains of great soldiers'
imperial dreams - Basho
all that remains of great soldiers'
imperial dreams - Basho