Search found 42 matches
- Thu May 28, 2015 7:19 pm
- Forum: Testing
- Topic: Changes to the early game
- Replies: 17
- Views: 29731
Re: Changes to the early game
I uploaded game_268.
- Thu May 28, 2015 5:53 am
- Forum: Testing
- Topic: Changes to the early game
- Replies: 17
- Views: 29731
Re: Changes to the early game
** Tactical alert, incoming wall of text **
Last week, when so early game balancing changes were announced, I found myself starting a new game, this time Humans.
New playng humans is challenging, at least for me. Without a homeworld you need to be soewhat lucky with planets in your surroundings or ...
Last week, when so early game balancing changes were announced, I found myself starting a new game, this time Humans.
New playng humans is challenging, at least for me. Without a homeworld you need to be soewhat lucky with planets in your surroundings or ...
- Thu May 21, 2015 1:40 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1249
- Views: 2316970
Re: Suggest - Features and Improvements
Speaking of tactical combat:
When all my ships are moved, I have to click on the End Turn button to initiate the opponents turn. Maybe in this case, the opponents turn could start automatically. It you thought about it but didn't like the idea of enemy turns starting "in your face" there could be ...
When all my ships are moved, I have to click on the End Turn button to initiate the opponents turn. Maybe in this case, the opponents turn could start automatically. It you thought about it but didn't like the idea of enemy turns starting "in your face" there could be ...
- Fri May 15, 2015 8:10 am
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1249
- Views: 2316970
Re: Suggest - Features and Improvements
I have 3 suggestions I would like to post:
1. Planetary production window.
When selecting itemsto produce in the planetary production window, all items are cobbled together in one large and a little confusing list. Maybe adding a panel system at the top of the selection area could help. Panels ...
1. Planetary production window.
When selecting itemsto produce in the planetary production window, all items are cobbled together in one large and a little confusing list. Maybe adding a panel system at the top of the selection area could help. Panels ...
- Fri May 15, 2015 7:23 am
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1034750
Re: Report - Current Bugs and Issues
Minor graphical issue:
When designing an Orthin Escort Cruiser, the third, middle, engine does not show animated thrust. When building the same ship, it does show animated thrust.
Gameplay issue:
At the latest dev build (2015-05-17 evening, cannot remember the exact build) Boarding pods did not ...
When designing an Orthin Escort Cruiser, the third, middle, engine does not show animated thrust. When building the same ship, it does show animated thrust.
Gameplay issue:
At the latest dev build (2015-05-17 evening, cannot remember the exact build) Boarding pods did not ...
- Sat May 09, 2015 8:40 pm
- Forum: Testing
- Topic: Refit Mechanics / UI
- Replies: 6
- Views: 14554
Re: Refit Mechanics / UI
Whatever you do here, please, please, please include a "refit to class" possibility.
Regards, Stephan
Regards, Stephan
- Wed May 06, 2015 9:24 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1034750
Re: Report - Current Bugs and Issues
In the latest dev build (r12378) when you open the design of an Orthin Escort Cruiser in the ship designer, the escort cruiser graphical component is missing. The same when building them. In the project selection (and design selection) screen, the icons look ok.
- Wed May 06, 2015 11:53 am
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1034750
Re: Report - Current Bugs and Issues
As you can see from attachment(noattack) no incoming. Uploaded savegame 220 and 221.
Out of the blue a hostile fleet is in my system?
I had a similar issue some weeks ago, the solution to mine might also apply to you:
You cannot see ships orbiting stars that you have not visited (no name, no ...
Out of the blue a hostile fleet is in my system?
I had a similar issue some weeks ago, the solution to mine might also apply to you:
You cannot see ships orbiting stars that you have not visited (no name, no ...
- Wed May 06, 2015 11:48 am
- Forum: Testing
- Topic: Missiles everywhere
- Replies: 10
- Views: 21716
Re: Missiles everywhere
The big question, that should be answered is (in my opinion)
What should missiles be/do?
Should they be an alpha strike weapon or a regular (continuous fire) weapon? Putting aside the special handling of missiles where they can be shot down and are not an instant damage weapon (need to travel to ...
What should missiles be/do?
Should they be an alpha strike weapon or a regular (continuous fire) weapon? Putting aside the special handling of missiles where they can be shot down and are not an instant damage weapon (need to travel to ...
- Sat May 02, 2015 12:55 pm
- Forum: Testing
- Topic: Missiles everywhere
- Replies: 10
- Views: 21716
Re: Missiles everywhere
Balancing missiles seems to be not so easy at it seems. In my view, the balance suffer from multiple issues as the pros and contras vary wildly, especially as the contras can be countered.
Pro:
- Higher damage than beam weapons (I will compare them to lasers at 5.5 damage that would be 3 times the ...
Pro:
- Higher damage than beam weapons (I will compare them to lasers at 5.5 damage that would be 3 times the ...
- Mon Apr 27, 2015 8:09 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1034750
Re: Report - Current Bugs and Issues
Another graphical issue:

As you can see, the cargo pods on the ships icon are all black.
I have an NVidia GeForce GTX 650.
Regards, stephan

As you can see, the cargo pods on the ships icon are all black.
I have an NVidia GeForce GTX 650.
Regards, stephan
- Sat Apr 25, 2015 7:29 pm
- Forum: Testing
- Topic: Changes to the early game
- Replies: 17
- Views: 29731
Re: Changes to the early game
Started a new game as Haduir (I am cycling hrough the races and it was their turn)
Some observations in no particular order:
- Taking away the easy-win-by-boarding everything in the early game was a good change. Made it much harder for me, but that doesn't matter. :-) Having to mount a "Boarding ...
Some observations in no particular order:
- Taking away the easy-win-by-boarding everything in the early game was a good change. Made it much harder for me, but that doesn't matter. :-) Having to mount a "Boarding ...
- Wed Apr 22, 2015 5:15 am
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1249
- Views: 2316970
Re: Suggest - Features and Improvements
Ah I got another suggestion from playing. and this is for the Transports. Say if I get a planet with a secondary race on it, like the Squid looking things, And I want to move them from one planet to another, but it wont let me due to auto chosing the highest population. Id like to be able to select ...
- Mon Apr 20, 2015 7:47 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1034750
Re: Report - Current Bugs and Issues
Just encountered something funny: (uploaded game_164)
All this happened in the same turn:
- I intercepted a Teros colony ship at Tyl.
- I chose not to intervene.
- The Teros founded a colony.
- I attacked the colony immediately.
- The colony ship was still in orbit. A tactical battle started.
- I ...
All this happened in the same turn:
- I intercepted a Teros colony ship at Tyl.
- I chose not to intervene.
- The Teros founded a colony.
- I attacked the colony immediately.
- The colony ship was still in orbit. A tactical battle started.
- I ...
- Mon Apr 20, 2015 7:32 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1034750
Re: Report - Current Bugs and Issues
Minor UI issue: (dev 12782)
In the Planetary Report pane (the one that opens when you clixk the orange wrench icon) there are lines indication what is being produced and how long it will take. If you are producing something that takes less than a turn (there is already more production allocated than ...
In the Planetary Report pane (the one that opens when you clixk the orange wrench icon) there are lines indication what is being produced and how long it will take. If you are producing something that takes less than a turn (there is already more production allocated than ...