Thanks for the feedback.
I think Sven's point was not that we agonized over making the perfect UI designs (as I'll be the first to admit that most of our UI is far from perfect), but rather that UI affects game design more than you might think. Sometimes we have to drop a cool idea because we can ...
Search found 3 matches
- Sat Nov 16, 2019 6:11 pm
- Forum: General Forum
- Topic: "No Master of Orion 2 for You"
- Replies: 11
- Views: 24687
- Fri Nov 15, 2019 9:22 pm
- Forum: General Forum
- Topic: "No Master of Orion 2 for You"
- Replies: 11
- Views: 24687
Re: "No Master of Orion 2 for You"
One of the unpleasant truths of developing a working game is that you'll spend a lot more time than you'd like agonizing over UI designs -- and I think that's part of the reason that you so rarely see significant interface specializations in practice. If you can design an interface to your ...
- Fri Nov 15, 2019 11:14 am
- Forum: General Forum
- Topic: "No Master of Orion 2 for You"
- Replies: 11
- Views: 24687
Re: "No Master of Orion 2 for You"
Just wanted to say thank you for giving my hobby-writing project the time of day, let alone looking at it seriously. ^^;
I was seriously considering highlighting Stars in Shadow as a game that took real steps towards achieving the kind of subgame to subgame balance that I theorize made MoO2's feel ...
I was seriously considering highlighting Stars in Shadow as a game that took real steps towards achieving the kind of subgame to subgame balance that I theorize made MoO2's feel ...