Search found 214 matches

by gaerzi
Sat Aug 01, 2026 8:33 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1258
Views: 6693011

Re: Suggest - Features and Improvements

A full-screen, scrollable fleet window. The bottom bar is fine for a small fleet, but when you have a large fleet it can become really annoying and fiddly to select individual ships. To the point of having to do workarounds like select the bigger ships to move them to another planet, so they get ...
by gaerzi
Wed Jul 29, 2026 11:18 am
Forum: Modding
Topic: Population Panel Mod
Replies: 32
Views: 484568

Re: Population Panel Mod

Sven's updated version is I believe based on mine. Only meaningful difference I've noticed is that the population breakdown is alphabetical (using Haduir and Teros for the Ashdar races) instead of by decreasing order of population.
by gaerzi
Tue Jun 23, 2026 9:33 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1258
Views: 6693011

Re: Suggest - Features and Improvements

Another suggestion about diplomacy: allow us to expend diplomatic capital on things such as:
- the diplomatic dispute events. Give us an option where we can smooth things out between both parties who each want you to cut ties with the other.
- wars. Convince/coerce the stronger belligerent into ...
by gaerzi
Mon May 18, 2026 2:17 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1258
Views: 6693011

Re: Suggest - Features and Improvements

If you explore an anomaly before the Herald contacts you, he is then upset about it. Whereas he's not upset about any space harpy killed before contact. It happened that, by the mid-late game, I was able to research Hyperspace Anomalies in a single turn and I had my main fleet just one turn away ...
by gaerzi
Thu Apr 18, 2024 7:12 am
Forum: Modding
Topic: Weapons
Replies: 2
Views: 815948

Re: Weapons

Is this code used? It seems to imply heavy weapons have a 1.5 multiplier to damage, but this doesn't seem to be represented in the tech descriptions (e.g. on the tech tree or the ship builder, the standard weapon ranges are used).
The way I'd try to test if it's used would be to change the ...
by gaerzi
Fri Jan 26, 2024 6:24 pm
Forum: General Forum
Topic: New DLC
Replies: 253
Views: 3904352

Re: New DLC

How about a back picture of Heiropolin, so he can stop sending Yunki to act in his stead on the diplomacy screens? Poor guy needs to stop being so self-conscious about his butt.
by gaerzi
Sat Jul 29, 2023 8:10 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1258
Views: 6693011

Re: Suggest - Features and Improvements

The ability to save a captured foreign ship design so that you can apply it to another captured ship would be very handy. Upgrading captured ships is always kind of chore. Especially when you find out that in one of them you forgot to upgrade the armor so you have to undo to redo the refitting...
by gaerzi
Fri Jul 21, 2023 8:14 am
Forum: Testing
Topic: Harpies still raiding?
Replies: 2
Views: 218106

Re: Harpies still raiding?

1) harpy reinforcements were underway when the system was cleared and claimed;
I've had this happen to me. The harpy raid message then appears.

This is not considering the Yorals somehow acquired Harpy repellent tech.
Yeah, this can happen.

I had the nasty surprise sometimes when sending scout ...
by gaerzi
Sat Jun 10, 2023 8:45 am
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 129
Views: 1467166

Re: Please Report Missing and/or Placeholder Text

Description for primary beams says "... these particles could potentially cases catastrophic damage..."; should be cause.
by gaerzi
Mon Apr 10, 2023 6:12 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1258
Views: 6693011

Re: Suggest - Features and Improvements

You can end up with "ghost ships" (ships that are awaiting refits) forever if you lose control of the planet on which their refit projects are "stored". For example, annex a neutral colony of another race, then queue on that planet some refits for ships, then, to demonstrate, empty the queue and do ...
by gaerzi
Tue Mar 28, 2023 10:44 am
Forum: General Forum
Topic: New DLC
Replies: 253
Views: 3904352

Re: New DLC

I kinda funny thing I found (but not important enough to fix with prio) is that captured Pirate bases cannot be refit if the Marauders have been annexed.
I believe I could do that if the base was captured via boarding though
I've never managed to annex a Marauder (the option never came, I'm not ...
by gaerzi
Mon Mar 27, 2023 9:08 am
Forum: General Forum
Topic: New DLC
Replies: 253
Views: 3904352

Re: New DLC

As a low-hanging fruit, there's a number of typos and other text errors that were reported that could be addressed, as well as some bugs that have already been fixed in the report thread and just await to get officially fixed in the base game.
by gaerzi
Sun Nov 27, 2022 7:31 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1258
Views: 6693011

Re: Suggest - Features and Improvements

You could put a Galactic News Network overlay to report on the Whatever/Those Guys' war. ;)


Speaking of battles, something I'd like to see in this kind of game would be mock battles, I mean, military exercises. You've got an ally, you have an allied fleet in the same system as your own fleet, you ...
by gaerzi
Thu Nov 10, 2022 4:23 pm
Forum: General Forum
Topic: Slave armies?
Replies: 6
Views: 202052

Re: Slave armies?

The morale and diplomatic hits, especially when you have non-enslavable/harmonizable populations, is why I tend not to use this game mechanic when I get the Gremak or the Tinkers. (I like letting the choice of empire random when I start a game, to avoid always falling back on the same few tricks ...
by gaerzi
Tue Jul 26, 2022 11:43 am
Forum: General Forum
Topic: Comparative Ship Strengths
Replies: 8
Views: 255598

Re: Comparative Ship Strengths


The values I assigned to each mount type were:
Small: 1
Busbar: 1
Missile: 2
Medium: 3
Torpedo: 4
Fighter Bay: 4
Large: 5
Siege: 8
System: 10
Built-In (of any kind): 10
I'd have given more points to busbar since they basically free up a system slot. At least once you get zero-point ...