Search found 120 matches
- Sun Feb 23, 2025 5:52 pm
- Forum: General Forum
- Topic: Stars in Shadow Let's Play
- Replies: 11
- Views: 28656
Re: Stars in Shadow Let's Play
Love the culture of LPs on Something Awful. This one is great.
Re: Weapons
I never figured this out. :)
I thought I'd poke around at modifying the power cost of turbolasers, as an interesting tweak. Unfortunately, modifying the `power_mult` variable in the turbolaser entry just seemed to affect the descriptions - when actually applying the weapon to the hardpoint, the ...
I thought I'd poke around at modifying the power cost of turbolasers, as an interesting tweak. Unfortunately, modifying the `power_mult` variable in the turbolaser entry just seemed to affect the descriptions - when actually applying the weapon to the hardpoint, the ...
- Fri Jan 12, 2024 11:47 pm
- Forum: General Forum
- Topic: New DLC
- Replies: 244
- Views: 906202
Re: New DLC
Still patiently hoping. Time is the hardest thing to find, always.
Weapons
I'm looking at the `WEAPONS.lua` in an attempt to understand more about how to mod the game. I'm a bit puzzled by the following:
setmetatable(t.heavy, {
__tostring=function() return string.format("%d-%d",floor(1.5*low),ceil(1.5*high)) end,
__call=function() return random_int(floor(1.5*low ...
setmetatable(t.heavy, {
__tostring=function() return string.format("%d-%d",floor(1.5*low),ceil(1.5*high)) end,
__call=function() return random_int(floor(1.5*low ...
- Sun Sep 24, 2023 9:50 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1249
- Views: 2312251
Re: Suggest - Features and Improvements
That's a really interesting idea!
I was pondering another idea: make large ships take longer to charge up their jump engines to retreat. Ships below cruiser could take their current amount of turns, cruisers and additional turn, and everything above and additional 2 turns. This would give a real ...
I was pondering another idea: make large ships take longer to charge up their jump engines to retreat. Ships below cruiser could take their current amount of turns, cruisers and additional turn, and everything above and additional 2 turns. This would give a real ...
- Wed Jan 18, 2023 8:15 pm
- Forum: General Forum
- Topic: New DLC
- Replies: 244
- Views: 906202
Re: New DLC
Exciting! The SiS universe is one I'd love to see expand.
- Wed Aug 03, 2022 12:24 pm
- Forum: General Forum
- Topic: Comparative Ship Strengths
- Replies: 8
- Views: 38948
Re: Comparative Ship Strengths
If medium is 3, large must be least 6, because a large mount can be used as two mediums. (In fact, this is often the optimal choice for ships that have no issues closing to range, and for particular techs - many twin medium mounts do more damage than a single large.)
Indeed. I do hope there's an ...
Indeed. I do hope there's an ...
- Tue Aug 02, 2022 3:19 pm
- Forum: General Forum
- Topic: Comparative Ship Strengths
- Replies: 8
- Views: 38948
Re: Comparative Ship Strengths
If medium is 3, large must be least 6, because a large mount can be used as two mediums. (In fact, this is often the optimal choice for ships that have no issues closing to range, and for particular techs - many twin medium mounts do more damage than a single large.)
- Sun May 22, 2022 10:28 am
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1249
- Views: 2312251
Re: Suggest - Features and Improvements
I think the Gremak Escort Cruiser should get a viper snout, and perhaps a few additional Light mounts.
It's the only ship of their fleet that doesn't have it (besides the Gremak Assault Carrier), and that makes it compare unfavorably to the Gremak Destroyer (which has three Light x4 mounts and a ...
It's the only ship of their fleet that doesn't have it (besides the Gremak Assault Carrier), and that makes it compare unfavorably to the Gremak Destroyer (which has three Light x4 mounts and a ...
- Sat Feb 05, 2022 6:45 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 3337279
Re: Report - Current Bugs and Issues
I've narrowed this down - it looks to be related to having too many types of species on one planet? Removing all the Threshers from Bacab seemed to fix it.
It's not "too many races", it's some of the minor races that cause this issue, because they lack some of the "chibi" icons used for ...
It's not "too many races", it's some of the minor races that cause this issue, because they lack some of the "chibi" icons used for ...
- Sat Feb 05, 2022 4:16 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 3337279
Re: Report - Current Bugs and Issues
Yoral Escort Cruisers:
Yoral Escort Cruiser.GIF
The image shows flak cannons still (on main game page on steam and in game as well) but that weapon didnt make it into the game
Another visual note is that it has hardpoints for only 2 turret weapons while the image cotnains 3
We have had a ...
Yoral Escort Cruiser.GIF
The image shows flak cannons still (on main game page on steam and in game as well) but that weapon didnt make it into the game
Another visual note is that it has hardpoints for only 2 turret weapons while the image cotnains 3
We have had a ...
- Fri Feb 04, 2022 9:08 pm
- Forum: General Forum
- Topic: NFT Artwork
- Replies: 6
- Views: 35469
Re: NFT Artwork
I don't see any inherent value in NFT's, so as far as I can tell the only reason to buy an NFT is in the hope of reselling it at a higher price. That's a scam.
It's so heartening to hear (read?) you say this!
Almost everything blockchain related appears to be a scam. Arguably it's a giant ponzi ...
It's so heartening to hear (read?) you say this!
Almost everything blockchain related appears to be a scam. Arguably it's a giant ponzi ...
- Sat Jan 08, 2022 11:21 am
- Forum: General Forum
- Topic: Help with Humans
- Replies: 13
- Views: 50536
Re: Help with Humans
It's really the last resort of the out-teched! A good way to snag some tech, too.
I'm not sure if boarding is too strong or just the AI defends badly against it.
I'm not sure if boarding is too strong or just the AI defends badly against it.
- Fri Dec 31, 2021 4:03 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 3337279
Re: Report - Current Bugs and Issues
Hm, the was no starvation in my game. Is it possibly a thing that happens due to reduction in population for other reasons (overpopulation?) maybe?
- Fri Dec 31, 2021 12:27 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 3337279
Re: Report - Current Bugs and Issues
Alas, the bug has returned and I can't migrate my way out of it this time.
[code]
Lua state\GUI\~GalaxyMap\@MoraleReports.lua:85: chibi is missing required field: race -> nil
Lua state\GUI\~GalaxyMap\@MoraleReports.lua:85:get_icon:
Lua state\GUI\~GalaxyMap\@ReportNotificationIcon.lua:67:add_star ...
[code]
Lua state\GUI\~GalaxyMap\@MoraleReports.lua:85: chibi is missing required field: race -> nil
Lua state\GUI\~GalaxyMap\@MoraleReports.lua:85:get_icon:
Lua state\GUI\~GalaxyMap\@ReportNotificationIcon.lua:67:add_star ...