Search found 125 matches
- Thu Jul 09, 2026 10:09 am
- Forum: General Forum
- Topic: Stars in Shadow Let's Play
- Replies: 18
- Views: 513841
Re: Stars in Shadow Let's Play
That's very sad! I was really loving reading it.
- Sun May 17, 2026 6:30 am
- Forum: General Forum
- Topic: New DLC
- Replies: 253
- Views: 3321656
Re: New DLC
Also pretty hyped! SiS has so much character and heart to it. I'd love to see more.
- Sat Dec 13, 2025 12:26 am
- Forum: General Forum
- Topic: Stars in Shadow Let's Play
- Replies: 18
- Views: 513841
Re: Stars in Shadow Let's Play
Thanks!
A Yoral-Gremak alliance is pretty scary really. They have great ships.
A Yoral-Gremak alliance is pretty scary really. They have great ships.
- Wed Sep 24, 2025 8:24 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1255
- Views: 5946265
Re: Suggest - Features and Improvements
What do you mean? There aren't any bombs as weapon systems are there?
- Sun Jun 15, 2025 12:10 am
- Forum: General Forum
- Topic: Stars in Shadow Let's Play
- Replies: 18
- Views: 513841
Re: Stars in Shadow Let's Play
I've been loving it, but I'll need a SA account to keep reading updates it seems.
- Sun Feb 23, 2025 5:52 pm
- Forum: General Forum
- Topic: Stars in Shadow Let's Play
- Replies: 18
- Views: 513841
Re: Stars in Shadow Let's Play
Love the culture of LPs on Something Awful. This one is great.
Re: Weapons
I never figured this out. :)
I thought I'd poke around at modifying the power cost of turbolasers, as an interesting tweak. Unfortunately, modifying the `power_mult` variable in the turbolaser entry just seemed to affect the descriptions - when actually applying the weapon to the hardpoint, the ...
I thought I'd poke around at modifying the power cost of turbolasers, as an interesting tweak. Unfortunately, modifying the `power_mult` variable in the turbolaser entry just seemed to affect the descriptions - when actually applying the weapon to the hardpoint, the ...
- Fri Jan 12, 2024 11:47 pm
- Forum: General Forum
- Topic: New DLC
- Replies: 253
- Views: 3321656
Re: New DLC
Still patiently hoping. Time is the hardest thing to find, always.
Weapons
I'm looking at the `WEAPONS.lua` in an attempt to understand more about how to mod the game. I'm a bit puzzled by the following:
setmetatable(t.heavy, {
__tostring=function() return string.format("%d-%d",floor(1.5*low),ceil(1.5*high)) end,
__call=function() return random_int(floor(1.5*low ...
setmetatable(t.heavy, {
__tostring=function() return string.format("%d-%d",floor(1.5*low),ceil(1.5*high)) end,
__call=function() return random_int(floor(1.5*low ...
- Sun Sep 24, 2023 9:50 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1255
- Views: 5946265
Re: Suggest - Features and Improvements
That's a really interesting idea!
I was pondering another idea: make large ships take longer to charge up their jump engines to retreat. Ships below cruiser could take their current amount of turns, cruisers and additional turn, and everything above and additional 2 turns. This would give a real ...
I was pondering another idea: make large ships take longer to charge up their jump engines to retreat. Ships below cruiser could take their current amount of turns, cruisers and additional turn, and everything above and additional 2 turns. This would give a real ...
- Wed Jan 18, 2023 8:15 pm
- Forum: General Forum
- Topic: New DLC
- Replies: 253
- Views: 3321656
Re: New DLC
Exciting! The SiS universe is one I'd love to see expand.
- Wed Aug 03, 2022 12:24 pm
- Forum: General Forum
- Topic: Comparative Ship Strengths
- Replies: 8
- Views: 205840
Re: Comparative Ship Strengths
If medium is 3, large must be least 6, because a large mount can be used as two mediums. (In fact, this is often the optimal choice for ships that have no issues closing to range, and for particular techs - many twin medium mounts do more damage than a single large.)
Indeed. I do hope there's an ...
Indeed. I do hope there's an ...
- Tue Aug 02, 2022 3:19 pm
- Forum: General Forum
- Topic: Comparative Ship Strengths
- Replies: 8
- Views: 205840
Re: Comparative Ship Strengths
If medium is 3, large must be least 6, because a large mount can be used as two mediums. (In fact, this is often the optimal choice for ships that have no issues closing to range, and for particular techs - many twin medium mounts do more damage than a single large.)
- Sun May 22, 2022 10:28 am
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1255
- Views: 5946265
Re: Suggest - Features and Improvements
I think the Gremak Escort Cruiser should get a viper snout, and perhaps a few additional Light mounts.
It's the only ship of their fleet that doesn't have it (besides the Gremak Assault Carrier), and that makes it compare unfavorably to the Gremak Destroyer (which has three Light x4 mounts and a ...
It's the only ship of their fleet that doesn't have it (besides the Gremak Assault Carrier), and that makes it compare unfavorably to the Gremak Destroyer (which has three Light x4 mounts and a ...
- Sat Feb 05, 2022 6:45 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1872
- Views: 7300389
Re: Report - Current Bugs and Issues
I've narrowed this down - it looks to be related to having too many types of species on one planet? Removing all the Threshers from Bacab seemed to fix it.
It's not "too many races", it's some of the minor races that cause this issue, because they lack some of the "chibi" icons used for ...
It's not "too many races", it's some of the minor races that cause this issue, because they lack some of the "chibi" icons used for ...