Hi!
So, I'm the person in that other post. :)
If you have used Photoshop or GIMP, that's the easiest way to imagine how the layers work. It actually gives you very good control over shading. Like I mentioned there, once I figured it out, it was clear that the system was designed for someone who ...
Search found 147 matches
- Thu Nov 07, 2019 1:03 am
- Forum: Modding
- Topic: Question about modding the preBuiltArt
- Replies: 20
- Views: 44869
- Fri Sep 06, 2019 11:45 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1249
- Views: 2309697
Re: Suggest - Features and Improvements
When an ally asks you to start a war of aggression against another empire, I'd like an option like "now's not the time" or "we're not ready" which tells the ally that you accept to help them, but wait a dozen turns first before the war starts.
I like that idea.
I really like the "Soon" answer ...
I like that idea.
I really like the "Soon" answer ...
- Mon Sep 02, 2019 4:17 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1249
- Views: 2309697
Re: Suggest - Features and Improvements
I think, hive worlds should be always infertile. Description says something about destroyed biosphere. So getting one is not only sheer gain, but also liability of shipping all that food for the enormous population.
I think the reason is industrial farms and greenhouses. Think automated ...
I think the reason is industrial farms and greenhouses. Think automated ...
- Sun Sep 01, 2019 11:22 pm
- Forum: Testing
- Topic: Testing Economic Balance Changes
- Replies: 268
- Views: 644547
Re: Testing Economic Balance Changes
sven wrote:There's still a few things that need fixing before this can move over to vanilla (like the "lost transports" bug you encountered).

- Sun Sep 01, 2019 2:12 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1249
- Views: 2309697
Re: Suggest - Features and Improvements
So, this is from the testing economic balance thread, but my reply is more appropriate here.
One more idea: the Gremak war could have benefited from something like an "unconditional offer of surrender" diplomatic event; the war dragged on for too long. (snip snip) That's the next thing on my ...
One more idea: the Gremak war could have benefited from something like an "unconditional offer of surrender" diplomatic event; the war dragged on for too long. (snip snip) That's the next thing on my ...
- Sun Sep 01, 2019 2:02 pm
- Forum: Testing
- Topic: Testing Economic Balance Changes
- Replies: 268
- Views: 644547
Re: Testing Economic Balance Changes
Also, found a bug: around stardate 1336 there are two Tinker transports flying back and forth around the Eye of Dzibix - the left-overs of the already-destroyed Tinker empire. I.e. the empire was destroyed earlier in the game, but those transports remained
Yes, this is a thing. When an empire ...
Yes, this is a thing. When an empire ...
- Sun Aug 25, 2019 7:23 pm
- Forum: General Forum
- Topic: Carriers as Troop Transports?
- Replies: 3
- Views: 11537
Carriers as Troop Transports?
Hi,
I'm wondering if anyone else has toyed with this.
I compulsively capture ships, and the Gremak Assault Carrier is amazing as a troop ship. It's as fast as lighter ships, can take over most smaller ships in one go, and drops three armor units on the ground during invasion. It's also much ...
I'm wondering if anyone else has toyed with this.
I compulsively capture ships, and the Gremak Assault Carrier is amazing as a troop ship. It's as fast as lighter ships, can take over most smaller ships in one go, and drops three armor units on the ground during invasion. It's also much ...
- Sun Aug 18, 2019 4:46 pm
- Forum: Modding
- Topic: Mod: Tweaks to Happiness for minor races
- Replies: 4
- Views: 21601
Re: Mod: Tweaks to Happiness for minor races
The mechanics:
Lummox: -2 effect on markets, +1 morale per farm.
Thresher: -2 effect on markets, +1 morale per farm.
Scavenger: -4 effect on markets, but then +2 morale for markets. -2 morale per lab.
Tarib: +1 morale per mine.
Spice Monger: +3 on the effect of Markets.
Gaiad:
-4 effect on ...
Lummox: -2 effect on markets, +1 morale per farm.
Thresher: -2 effect on markets, +1 morale per farm.
Scavenger: -4 effect on markets, but then +2 morale for markets. -2 morale per lab.
Tarib: +1 morale per mine.
Spice Monger: +3 on the effect of Markets.
Gaiad:
-4 effect on ...
- Sun Aug 18, 2019 4:36 pm
- Forum: Modding
- Topic: Mod: Tweaks to Happiness for minor races
- Replies: 4
- Views: 21601
Mod: Tweaks to Happiness for minor races
Tweaks to Happiness
This is a very small mod started on another thread. It gives several small morale tweaks to the minor races, making them respond differently than just another "generic pop unit". It can cause some challenge early in the game, adding a new layer of social strategy, but this ...
This is a very small mod started on another thread. It gives several small morale tweaks to the minor races, making them respond differently than just another "generic pop unit". It can cause some challenge early in the game, adding a new layer of social strategy, but this ...
- Sat Aug 17, 2019 6:04 am
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 3334960
Re: Report - Current Bugs and Issues
Yeah, I noticed that and reported it previously, transports of allied empires I had annexed permanently going into strange systems (including a hyperspace anomaly).
I think it's because we don't seem to inherit the annexed empire's trade fleet.
Is there a way to clean this up in the save game ...
I think it's because we don't seem to inherit the annexed empire's trade fleet.
Is there a way to clean this up in the save game ...
- Fri Aug 16, 2019 9:59 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 3334960
Re: Report - Current Bugs and Issues
So...
I invade the first (of many, mwa-ha-ha :twisted: ) pirate bases, defeat their defenses, go to liberate the slaves and swell my empire, but of course first stop by the treasure vault, and...
See Sven and Arioch looking up at me with a very indignant "the infernos you doin' here?"
https://i ...
I invade the first (of many, mwa-ha-ha :twisted: ) pirate bases, defeat their defenses, go to liberate the slaves and swell my empire, but of course first stop by the treasure vault, and...
See Sven and Arioch looking up at me with a very indignant "the infernos you doin' here?"
https://i ...
- Sun Aug 11, 2019 2:11 pm
- Forum: General Forum
- Topic: Terraforming
- Replies: 48
- Views: 109272
Re: Terraforming
So... Arioch, put a pin in that too?
When spying is fleshed out, if we have sabotage missions, sabotaging a terraforming operation should let us take out a pop unit or two.

When spying is fleshed out, if we have sabotage missions, sabotaging a terraforming operation should let us take out a pop unit or two.
- Sat Aug 10, 2019 11:03 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 3334960
Re: Report - Current Bugs and Issues
It seems that if an allied empire merges with yours, any civillian population transports in motion will remain as a "ghost" of the old empire. This is the second game where I have one (I think both Phidi, even) that just bounces between two systems.
- Sat Aug 10, 2019 5:22 pm
- Forum: General Forum
- Topic: New DLC
- Replies: 244
- Views: 905406
Re: New DLC
which can be boosted by obtaining live specimens to subsume ( snip snip ) However, they are not exclusively hostile.
Alien nudibranch using galactic Google translate: Pardon me, would you mind sending diplomats for cultural exchange?
You: Sure!
Alien nudibranch: Thanks! NOM NOM NOM NOM NOM ...
Alien nudibranch using galactic Google translate: Pardon me, would you mind sending diplomats for cultural exchange?
You: Sure!
Alien nudibranch: Thanks! NOM NOM NOM NOM NOM ...
- Sat Aug 10, 2019 3:22 pm
- Forum: General Forum
- Topic: New DLC
- Replies: 244
- Views: 905406
Re: New DLC
A while back (over a year), one of you mentioned about a race that was the typical 4x game's "unfriendly", with minimal diplomacy and other races driven out of their system.
I'm guessing that the polymorphism within the Zubelengen, and that their description fragment in the current files ...
I'm guessing that the polymorphism within the Zubelengen, and that their description fragment in the current files ...