Search found 19 matches
- Fri Feb 26, 2021 1:44 pm
- Forum: General Forum
- Topic: The AI might be a little too willing to nuke worlds.
- Replies: 4
- Views: 35120
Re: The AI might be a little too willing to nuke worlds.
adding non-agression pact and the possibility for ai ally to cancel alliance , diplomacy penalty for bombing could lead in losing these pact with other faction .
- Thu Aug 06, 2020 11:35 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1249
- Views: 2308550
Re: Suggest - Features and Improvements
modern and high-tech war doesn't mean no close-combat , wookie and klingons for example .
at low tech the primitive and big species have an advantage , wich they loose when they face smaller but better equiped foes later in the game.
drugs : immune to fear and pain , heavy use of steroids etc...
at low tech the primitive and big species have an advantage , wich they loose when they face smaller but better equiped foes later in the game.
drugs : immune to fear and pain , heavy use of steroids etc...
- Wed Aug 05, 2020 8:25 am
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1249
- Views: 2308550
Re: Suggest - Features and Improvements
militia strength :
regular civilian militia 1
big muscular primitive 2 (algorian for example)
gremak slave shocktroop 2.5 (with chattel pharmaceutic)
gremak marauder 1.5 (not very powerful but specialized in torture and control)
human space marines 3
tank/hovertank/battlemech 3/5/8 but far more ...
regular civilian militia 1
big muscular primitive 2 (algorian for example)
gremak slave shocktroop 2.5 (with chattel pharmaceutic)
gremak marauder 1.5 (not very powerful but specialized in torture and control)
human space marines 3
tank/hovertank/battlemech 3/5/8 but far more ...
- Mon Aug 03, 2020 6:54 am
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1249
- Views: 2308550
Re: Suggest - Features and Improvements
the idea is to make ap work like the shield piercing , ion pierce only 50% of armor (damage to systems through the armor) and neutron bypass 100%.
disruptor could have a mod that make more damage to armor .
massdriver/forcelance : bypass shield 50/70% and half damage to armor
laser: rapid fire mod ...
disruptor could have a mod that make more damage to armor .
massdriver/forcelance : bypass shield 50/70% and half damage to armor
laser: rapid fire mod ...
- Fri Jul 31, 2020 11:31 am
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1249
- Views: 2308550
Re: Suggest - Features and Improvements
human carrier : base hull cost 6 instead of 4 , perhaps make it unique by adding a "built-in" spacemarines suttle , or a torpedo slot .
move the armor piercing mod from laser to ion/neutron , so ion for bypass armor and laser (turbo) for rapid fire .
move the armor piercing mod from laser to ion/neutron , so ion for bypass armor and laser (turbo) for rapid fire .
- Tue Jun 04, 2019 10:46 am
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1249
- Views: 2308550
Re: Suggest - Features and Improvements
remove empty star system , AI often stuck on medium maps .
the early growing population mechanic is good , but techs cloning and longevity are too strong and remove any need of strategy for pop and troops ;
perhaps tune down them a little and add some special tech like breeding slave for the ...
the early growing population mechanic is good , but techs cloning and longevity are too strong and remove any need of strategy for pop and troops ;
perhaps tune down them a little and add some special tech like breeding slave for the ...
- Sat Jan 12, 2019 11:19 am
- Forum: General Forum
- Topic: Reintroducing Pirate Raids
- Replies: 2
- Views: 8526
Re: Reintroducing Pirate Raids
sponsoring pirates seems a gremak thing , they could sponsor both marauder an human pirate ; some of these pirates could defect to the better looking new found human empire ( pop and ships) .
pirates should have more variety in ships , gremak capture slaves and human captures ships , pirates clans ...
pirates should have more variety in ships , gremak capture slaves and human captures ships , pirates clans ...
- Fri Sep 21, 2018 6:42 pm
- Forum: General Forum
- Topic: The economy, stupid
- Replies: 12
- Views: 24919
Re: The economy, stupid
perhaps you should remove money from the game and develope influence :
ship maintenance with metal
mercenary maintenance with influence .
influence come from treaties/market/population .
phidi bonus in market and treaties , yoral strength in population , a bio race could be dependent only on ...
ship maintenance with metal
mercenary maintenance with influence .
influence come from treaties/market/population .
phidi bonus in market and treaties , yoral strength in population , a bio race could be dependent only on ...
- Wed Sep 12, 2018 7:38 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 3333748
Re: Report - Current Bugs and Issues
I think the Tinkers Forge only works for the Tinkers player, so the ability for other factions to salvage it is probably something that shouldn't work.
tinkers forge don't work on starbases (tinker) , it's seem only built_in forges are working .
human light carrier maintenance is 4 , seem a bit ...
tinkers forge don't work on starbases (tinker) , it's seem only built_in forges are working .
human light carrier maintenance is 4 , seem a bit ...
- Fri Sep 07, 2018 6:58 pm
- Forum: General Forum
- Topic: Short naive questions
- Replies: 32
- Views: 57450
Re: Short naive questions
r22151 04/15/2018 .
the beta branch on gog is called patch_testing , and delivers the same in_development patch as steam do , but stop on the last live patch .
the beta branch on gog is called patch_testing , and delivers the same in_development patch as steam do , but stop on the last live patch .
- Thu Sep 06, 2018 10:19 pm
- Forum: General Forum
- Topic: Short naive questions
- Replies: 32
- Views: 57450
Re: Short naive questions
there is two beta channels on gog galaxy , patch_testing and in_development , but no update since the last live patch 22151 (april 2018 ) .
- Tue Aug 21, 2018 9:08 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1249
- Views: 2308550
Re: Suggest - Features and Improvements
Make the human pirate variant faction playable :
you can rp your game with evil pirate , more in tone with the human play style .
you can choose the number of active (human) pirate faction (for now they just do anything) .
Perhaps with a different start , two distants stars with human refugies ...
you can rp your game with evil pirate , more in tone with the human play style .
you can choose the number of active (human) pirate faction (for now they just do anything) .
Perhaps with a different start , two distants stars with human refugies ...
- Fri May 18, 2018 5:17 pm
- Forum: Testing
- Topic: gog test access
- Replies: 0
- Views: 37319
gog test access
hi ,
on gog the test patch access don't work anymore (live version only)
there is an another channel name in_development but it's the old alpha .
understable if you have too few return on testing from gog users .
not a huge problem , but i miss trying the new features .
on gog the test patch access don't work anymore (live version only)
there is an another channel name in_development but it's the old alpha .
understable if you have too few return on testing from gog users .
not a huge problem , but i miss trying the new features .
- Mon May 14, 2018 12:41 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1249
- Views: 2308550
Re: Suggest - Features and Improvements
a special abilitie for the human scavenger carrier : repair and replace
abilitie to replace 1 fighter/turn , and repair nearby ships armor and systems 5% , that would fit the survivalist/scavenger background of the human faction .
abilitie to replace 1 fighter/turn , and repair nearby ships armor and systems 5% , that would fit the survivalist/scavenger background of the human faction .
- Sun May 13, 2018 1:01 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1249
- Views: 2308550
Re: Suggest - Features and Improvements
Humanity could access upgraded versions of her carrier and battleship (just a little bit) if reverse engineering lots of these enemy ships , that 's fit
the ingenious scavenger background of human faction .
Or hybrid version between factions captured ship (but that would make a lot of new designs ...
the ingenious scavenger background of human faction .
Or hybrid version between factions captured ship (but that would make a lot of new designs ...