Excellent post by the OP.
The other thing I have noticed is going bigger is always pretty much better in this game as is. You want to build as big as possible.
One reason for this is the current upkeep scheme. Although the dread star requires a hefty 11 coin upkeep per turn, there isn't anything ...
Search found 4 matches
- Sun Sep 25, 2016 6:37 pm
- Forum: Testing
- Topic: Ship Design Depth
- Replies: 5
- Views: 11916
- Sun Sep 25, 2016 6:03 pm
- Forum: Testing
- Topic: The case against Refits
- Replies: 9
- Views: 15251
Re: The case against Refits
I have seen that wholesale refits can be pretty disgusting in terms of dramatically increasing your fleet's capabilities in a short period of time as tech becomes available. Other games generally suffer from this issue as well in that it is typically more beneficial for the human than it is for the ...
- Sun Sep 25, 2016 5:56 pm
- Forum: Testing
- Topic: 2 annoying bugs
- Replies: 3
- Views: 6540
Re: 2 annoying bugs
I can confirm the second bug. The capacity numbers went up when I got the tech, but planet population indicates it is "stable" and the population never increases.
- Sun Sep 25, 2016 5:53 pm
- Forum: General Forum
- Topic: Introduce yourself :)
- Replies: 111
- Views: 490126
Re: Introduce yourself :)
Greetings All.
I am a veteran computer gamer of over 30 years (my first machine was a Radio Shack color computer). Strategy games are my favorite type of game to play, so SIS is going to be right in my wheel house. I am also a veteran of MOO and MOO 2 (I heard about MOO 3 and managed to stay away ...
I am a veteran computer gamer of over 30 years (my first machine was a Radio Shack color computer). Strategy games are my favorite type of game to play, so SIS is going to be right in my wheel house. I am also a veteran of MOO and MOO 2 (I heard about MOO 3 and managed to stay away ...