Search found 568 matches
- Wed Sep 27, 2023 5:17 am
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 80
- Views: 339933
Re: DLC rebalance mod
Missiles (and bomb using small craft) do more base damage than direct fire weapons, but then you need to factor in that seekers can be destroyed by point defense, have a time to target, have no armor piercing ability and require ammunition (or can be destroyed). In small groups direct fire will ...
- Sun May 28, 2023 9:02 am
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 80
- Views: 339933
Re: DLC rebalance mod
Lastest build
DlC Rules
https://drive.google.com/drive/folders/1jE0Cqy6mKFPQ01snR2YYSekU6GsgwvDo?usp=drive_link
DLC Assets
https://drive.google.com/drive/folders/1UTad5aQLdl3rEBHcw3g0hBFta0ckjaNt?usp=drive_link
DLC Variants
https://drive.google.com/drive/folders/1Q0xrG1NTgl-dOivCKyNdfKzSw6F1goR3 ...
DlC Rules
https://drive.google.com/drive/folders/1jE0Cqy6mKFPQ01snR2YYSekU6GsgwvDo?usp=drive_link
DLC Assets
https://drive.google.com/drive/folders/1UTad5aQLdl3rEBHcw3g0hBFta0ckjaNt?usp=drive_link
DLC Variants
https://drive.google.com/drive/folders/1Q0xrG1NTgl-dOivCKyNdfKzSw6F1goR3 ...
- Thu Sep 19, 2019 12:33 pm
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 80
- Views: 339933
Re: DLC rebalance mod
A lot in the technology folder got changed also, to make the mod work I need a complete technology folder stored with the edited files placed outside it.
- Thu Apr 04, 2019 6:16 pm
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 80
- Views: 339933
Re: DLC rebalance mod
Lastest build
DlC Rules
https://drive.google.com/open?id=1PuH6U ... xqxIeJZTpv
DLC Assets
https://drive.google.com/open?id=1RVhTH ... K20ff8VISf
Discussion and what has occurred/latest build
https://steamcommunity.com/app/464880/d ... 616628432/
DlC Rules
https://drive.google.com/open?id=1PuH6U ... xqxIeJZTpv
DLC Assets
https://drive.google.com/open?id=1RVhTH ... K20ff8VISf
Discussion and what has occurred/latest build
https://steamcommunity.com/app/464880/d ... 616628432/
- Tue Mar 12, 2019 11:47 pm
- Forum: General Forum
- Topic: Planetary Defense base bug
- Replies: 4
- Views: 14093
Re: Planetary Defense base bug
Unless that's a new change, it never worked that way before.
- Mon Mar 11, 2019 9:45 pm
- Forum: General Forum
- Topic: Planetary Defense base bug
- Replies: 4
- Views: 14093
Planetary Defense base bug
The listed amount of weapons per mount in a planetary defense base is not the amount of weapons the base will have once combat starts. During design phase a multiplier of 7 is used, but once combat occurs a multiplier of 5 is used. (IE during design you will be shown 7 nuclear missiles in a mount ...
- Sat Dec 15, 2018 2:07 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 3080199
Re: Report - Current Bugs and Issues
I have the opposite occur. If there are enemy military forces defending a system, they will NEVER retreat, even if they are defending just an outpost. This applies only to combat hulls, not unarmed ships.
- Tue Nov 13, 2018 7:21 am
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 80
- Views: 339933
Re: DLC rebalance mod
https://drive.google.com/open?id=1oT17I01a-v4sO4kqRkkt0I2uiEQvhfAd
DLCRules
Rules change only, assets is unchanged.
Armor rework, ship and starbase armor costs reduced (in both hammers and metal), defensive value increased to be competitive with same tier shields.
Transporter modification ...
DLCRules
Rules change only, assets is unchanged.
Armor rework, ship and starbase armor costs reduced (in both hammers and metal), defensive value increased to be competitive with same tier shields.
Transporter modification ...
- Wed Nov 07, 2018 11:38 pm
- Forum: Modding
- Topic: Autodesign and AI Ship Variety
- Replies: 30
- Views: 59111
Re: Autodesign and AI Ship Variety
The reason the computer design does not use heavy weapons is because of the low damage output from them compared to the standard version. About the only one it will use is hellbore.
- Wed Nov 07, 2018 2:35 am
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 80
- Views: 339933
Re: DLC rebalance mod
Did not touch shield regen rates, weapon damage was boosted enough to make them a non issue imo. Basic evolution of the mod can be seen on the steam SiS forum entry. Oddly enough, making assault shuttles build empty has been far more of a game changer then I thought it would be.
- Tue Nov 06, 2018 2:34 am
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 80
- Views: 339933
Re: DLC rebalance mod
https://drive.google.com/open?id=1jHhVGk05PuQJ-_WRc6r4KaMzDNbQv1w2
DLCRules
https://drive.google.com/open?id=1IZbbvc9bSqKvH1L2tlH37UE_Z-zjF8Io
DLCAssests
To use:
Unzip both folders with their file structure intact into
C:\Program Files (x86)\Steam\SteamApps\common\Stars in Shadow\Mods
(that is ...
DLCRules
https://drive.google.com/open?id=1IZbbvc9bSqKvH1L2tlH37UE_Z-zjF8Io
DLCAssests
To use:
Unzip both folders with their file structure intact into
C:\Program Files (x86)\Steam\SteamApps\common\Stars in Shadow\Mods
(that is ...
- Wed Sep 12, 2018 11:04 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 3080199
Re: Report - Current Bugs and Issues
Tinker's forge does not work on non tinker units at all I think. At least the ammunition replenishment aspect.
- Sat Sep 08, 2018 8:17 pm
- Forum: General Forum
- Topic: Short naive questions
- Replies: 32
- Views: 55628
Re: Short naive questions
An outpost is a space station deployable to worlds you do not control. It does not add an orbital slot, so either deploy it to the uninhabited world and colonize afterward, or just build the orbital you want after world is colonized.
- Fri Mar 30, 2018 2:31 pm
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 80
- Views: 339933
Re: DLC rebalance mod
I only am sure the current version will work, the one with Omni on it was posted in error a while ago , and at this point would just crash the game.
- Tue Mar 27, 2018 5:35 pm
- Forum: Modding
- Topic: DLC rebalance mod
- Replies: 80
- Views: 339933
Re: DLC rebalance mod
https://drive.google.com/open?id=1hPbotFkAaWPVpK39aN0xsxYo8oEm0NLI
DLCSteamRules
https://drive.google.com/open?id=1RtBHMTogxbGehE5qEdvF8AZdkI0eqL-t
SLCSteamAssets
Build updated for the 3/21 patch
Added scatterpack missile variant (fusion, antimatter, EMP, leech)
Modified missile tech tree ...
DLCSteamRules
https://drive.google.com/open?id=1RtBHMTogxbGehE5qEdvF8AZdkI0eqL-t
SLCSteamAssets
Build updated for the 3/21 patch
Added scatterpack missile variant (fusion, antimatter, EMP, leech)
Modified missile tech tree ...