Search found 568 matches

by Chasm
Wed Sep 27, 2023 5:17 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 339933

Re: DLC rebalance mod

Missiles (and bomb using small craft) do more base damage than direct fire weapons, but then you need to factor in that seekers can be destroyed by point defense, have a time to target, have no armor piercing ability and require ammunition (or can be destroyed). In small groups direct fire will ...
by Chasm
Sun May 28, 2023 9:02 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 339933

Re: DLC rebalance mod

Lastest build
DlC Rules
https://drive.google.com/drive/folders/1jE0Cqy6mKFPQ01snR2YYSekU6GsgwvDo?usp=drive_link

DLC Assets
https://drive.google.com/drive/folders/1UTad5aQLdl3rEBHcw3g0hBFta0ckjaNt?usp=drive_link

DLC Variants
https://drive.google.com/drive/folders/1Q0xrG1NTgl-dOivCKyNdfKzSw6F1goR3 ...
by Chasm
Thu Sep 19, 2019 12:33 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 339933

Re: DLC rebalance mod

A lot in the technology folder got changed also, to make the mod work I need a complete technology folder stored with the edited files placed outside it.
by Chasm
Thu Apr 04, 2019 6:16 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 339933

Re: DLC rebalance mod

by Chasm
Tue Mar 12, 2019 11:47 pm
Forum: General Forum
Topic: Planetary Defense base bug
Replies: 4
Views: 14093

Re: Planetary Defense base bug

Unless that's a new change, it never worked that way before.
by Chasm
Mon Mar 11, 2019 9:45 pm
Forum: General Forum
Topic: Planetary Defense base bug
Replies: 4
Views: 14093

Planetary Defense base bug

The listed amount of weapons per mount in a planetary defense base is not the amount of weapons the base will have once combat starts. During design phase a multiplier of 7 is used, but once combat occurs a multiplier of 5 is used. (IE during design you will be shown 7 nuclear missiles in a mount ...
by Chasm
Sat Dec 15, 2018 2:07 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1844
Views: 3080199

Re: Report - Current Bugs and Issues

I have the opposite occur. If there are enemy military forces defending a system, they will NEVER retreat, even if they are defending just an outpost. This applies only to combat hulls, not unarmed ships.
by Chasm
Tue Nov 13, 2018 7:21 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 339933

Re: DLC rebalance mod

https://drive.google.com/open?id=1oT17I01a-v4sO4kqRkkt0I2uiEQvhfAd

DLCRules

Rules change only, assets is unchanged.
Armor rework, ship and starbase armor costs reduced (in both hammers and metal), defensive value increased to be competitive with same tier shields.
Transporter modification ...
by Chasm
Wed Nov 07, 2018 11:38 pm
Forum: Modding
Topic: Autodesign and AI Ship Variety
Replies: 30
Views: 59111

Re: Autodesign and AI Ship Variety

The reason the computer design does not use heavy weapons is because of the low damage output from them compared to the standard version. About the only one it will use is hellbore.
by Chasm
Wed Nov 07, 2018 2:35 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 339933

Re: DLC rebalance mod

Did not touch shield regen rates, weapon damage was boosted enough to make them a non issue imo. Basic evolution of the mod can be seen on the steam SiS forum entry. Oddly enough, making assault shuttles build empty has been far more of a game changer then I thought it would be.
by Chasm
Tue Nov 06, 2018 2:34 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 339933

Re: DLC rebalance mod

https://drive.google.com/open?id=1jHhVGk05PuQJ-_WRc6r4KaMzDNbQv1w2
DLCRules

https://drive.google.com/open?id=1IZbbvc9bSqKvH1L2tlH37UE_Z-zjF8Io
DLCAssests

To use:

Unzip both folders with their file structure intact into
C:\Program Files (x86)\Steam\SteamApps\common\Stars in Shadow\Mods

(that is ...
by Chasm
Wed Sep 12, 2018 11:04 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1844
Views: 3080199

Re: Report - Current Bugs and Issues

Tinker's forge does not work on non tinker units at all I think. At least the ammunition replenishment aspect.
by Chasm
Sat Sep 08, 2018 8:17 pm
Forum: General Forum
Topic: Short naive questions
Replies: 32
Views: 55628

Re: Short naive questions

An outpost is a space station deployable to worlds you do not control. It does not add an orbital slot, so either deploy it to the uninhabited world and colonize afterward, or just build the orbital you want after world is colonized.
by Chasm
Fri Mar 30, 2018 2:31 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 339933

Re: DLC rebalance mod

I only am sure the current version will work, the one with Omni on it was posted in error a while ago , and at this point would just crash the game.
by Chasm
Tue Mar 27, 2018 5:35 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 339933

Re: DLC rebalance mod

https://drive.google.com/open?id=1hPbotFkAaWPVpK39aN0xsxYo8oEm0NLI
DLCSteamRules

https://drive.google.com/open?id=1RtBHMTogxbGehE5qEdvF8AZdkI0eqL-t
SLCSteamAssets

Build updated for the 3/21 patch

Added scatterpack missile variant (fusion, antimatter, EMP, leech)
Modified missile tech tree ...