I have a couple of minor UI suggestions.
When we select a star system it would be nice to have the planet name displayed on each planet on the bottom of the screen
When we select a ship in the battle screen it would be handy to see the ship name displayed along with its picture in the bottom bar ...
Search found 6 matches
- Mon Mar 14, 2016 9:01 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1249
- Views: 2321833
- Fri Feb 26, 2016 3:38 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 3349174
Re: Report - Current Bugs and Issues
I've got an issue where a Marauder is blockading one of my systems (Cheleb)
I move a fleet to Cheleb but it cannot attack the Marauder fleet and the planet still shows as blockaded.
I've submitted file - "game_864" which is under version r14773 althiough the game was started in the Jan 25th build ...
I move a fleet to Cheleb but it cannot attack the Marauder fleet and the planet still shows as blockaded.
I've submitted file - "game_864" which is under version r14773 althiough the game was started in the Jan 25th build ...
- Sat Jan 23, 2016 9:06 am
- Forum: Testing
- Topic: Missiles too weak?
- Replies: 5
- Views: 11610
Re: Missiles too weak?
I'd certainly agree that non Point defence weapons ought to have a hard time hitting missiles and maybe fighters.
On the other hand I'd prefer that PD weapons didn't have ther ability to shoot at ships or planets
On the other hand I'd prefer that PD weapons didn't have ther ability to shoot at ships or planets
- Mon Dec 28, 2015 4:07 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1038701
Re: Report - Current Bugs and Issues
I've uploaded 2 sets of logs, one from the turn where the colony is created and one from the following turn (Game_662 and game_663 respectively)
Oh, opps. Looks like I wasn't paying enough attention when I first fixed that bug. I was creating a "new colony" notification for the planet that *built ...
Oh, opps. Looks like I wasn't paying enough attention when I first fixed that bug. I was creating a "new colony" notification for the planet that *built ...
- Tue Dec 22, 2015 9:16 pm
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1038701
Re: Report - Current Bugs and Issues
I've uploaded 2 sets of logs, one from the turn where the colony is created and one from the following turn (Game_662 and game_663 respectively)
- Tue Dec 22, 2015 10:56 am
- Forum: Archives
- Topic: Bug Report Archive
- Replies: 447
- Views: 1038701
Re: Report - Current Bugs and Issues
I've come across then following situation
1. Planet A is colonising Planet B in the same star system
2. When the colonisation is finished the notification is raised for Planet A
3. There is no notification for Planet B
4. You can end your turn without the message about Planet B having any ...
1. Planet A is colonising Planet B in the same star system
2. When the colonisation is finished the notification is raised for Planet A
3. There is no notification for Planet B
4. You can end your turn without the message about Planet B having any ...