The AI starts with 500 extra science on normal, but that's it. Any odd jumps you are seeing are likely the result of captured ships or some other way of gaining tech.
Hard and Brutal give the AI enormous bonuses to resource production and make researching techs/constructing ships cheaper as well ...
Search found 26 matches
- Sat Feb 18, 2017 2:22 pm
- Forum: Testing
- Topic: Normal Difficulty
- Replies: 2
- Views: 10591
- Tue Feb 07, 2017 8:50 pm
- Forum: Testing
- Topic: Please Consider Managing Expansion
- Replies: 7
- Views: 19342
Re: Please Consider Managing Expansion
well, one element of most 4x games (including sis) that forces expansion is the technological virtuous circle. Scientific progress increases your efficiency; higher efficiency increases your science production and increases your ability to expand; thus a larger empire will find it easier to produce ...
- Sun Feb 05, 2017 10:23 pm
- Forum: Testing
- Topic: Please Consider Managing Expansion
- Replies: 7
- Views: 19342
Re: Please Consider Managing Expansion
Try playing on a smaller map to reduce micro issues.
- Sat Jan 28, 2017 9:45 pm
- Forum: Testing
- Topic: Boarding seems to be absolutely useless.
- Replies: 14
- Views: 31537
Re: Boarding seems to be absolutely useless.
having a bigger crew is highly important for boarding actions. The best boarding ship is virtually always your largest available ship, ideally equipped with a marine quarters. Destroyers are the worst possible candidates to board with. Boarding with a smaller vessel will always incur ...
- Fri Jan 27, 2017 11:53 pm
- Forum: Testing
- Topic: Weapon Balance Question: Turbolasers versus Ion Cannons
- Replies: 5
- Views: 14796
Re: Weapon Balance Question: Turbolasers versus Ion Cannons
There is one major flaw in sticking to laser techs - interceptors and strikefighters scale with your best researched weapon, and rapidfire/xray mods don't help.
- Mon Jan 23, 2017 6:53 am
- Forum: Testing
- Topic: Thanks for your time and efforts!
- Replies: 9
- Views: 24241
Re: Thanks for your time and efforts!
Congratulations 

- Wed Jan 18, 2017 9:09 pm
- Forum: Testing
- Topic: Two unimplemented or semi-implemented techs I've noted
- Replies: 13
- Views: 21504
Re: Two unimplemented or semi-implemented techs I've noted
on this topic, there are some techs that give a bonus to 'infantry' - i assume that means colonists, marines, and raiders. It might be more clear to reword it specifically as providing a bonus to militia, marines, and raiders.
also unclear is how ground strength equates to boarding strength
also unclear is how ground strength equates to boarding strength
- Wed Jan 11, 2017 7:39 pm
- Forum: Testing
- Topic: SiS Ready for Release?
- Replies: 14
- Views: 23838
Re: SiS Ready for Release?
The unfinished stuff does need to be polished off, but the small craft overhaul can probably be pushed in terms of priorities. Worst case for events, they're turned off at release.
But perhaps my standards are low, owing to SOTSII-related trauma.
But perhaps my standards are low, owing to SOTSII-related trauma.
- Mon Jan 02, 2017 12:24 am
- Forum: Testing
- Topic: Orbital bombing acting oddly
- Replies: 1
- Views: 7136
Re: Orbital bombing acting oddly
Now that you mention it, I have noticed orbital bombing acting oddly. It seems to be fairly all or nothing. Every attack in a turn seems to target the same thing; for example, if the first attack hits an installation, the subsequent attacks tend to also hit installations.
- Mon Dec 19, 2016 7:52 pm
- Forum: Testing
- Topic: Point Defense VS Anti Missiles
- Replies: 9
- Views: 16238
Re: Point Defense VS Anti Missiles
I have tested antimissiles a couple times recently but they seem far worse in practice than they are on paper. I am not sure what's wrong with them. They do less damage than i expected against ships and arn't particularly capable against missiles.
Re: Viscoids
Put a pop on the planet you don't care about, then starve the planet to death :^)
- Tue Nov 29, 2016 8:01 pm
- Forum: Testing
- Topic: Carriers possible balance issues
- Replies: 12
- Views: 18105
Re: Carriers possible balance issues
Wait, so bombers scale with missile warhead tech...?
That seems a little weird given that they are the two different kinds of ordnance.
EDIT:
Okay, thought about my initial reaction a little. If bombers do the damage of (highest tech missile weapon), they're indistinguishable from reuseable ...
That seems a little weird given that they are the two different kinds of ordnance.
EDIT:
Okay, thought about my initial reaction a little. If bombers do the damage of (highest tech missile weapon), they're indistinguishable from reuseable ...
- Tue Nov 29, 2016 6:05 pm
- Forum: Testing
- Topic: Thanksgiving feedback
- Replies: 3
- Views: 8760
Re: Thanksgiving feedback
I should note this was on the steam version. I plum forgot the beta updates were being run through the updater and not steam.
- Tue Nov 29, 2016 5:45 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 3339047
Re: Report - Current Bugs and Issues
Steam version:
The unhappiness effect for 'Planet destroyed by x faction' displays the wrong planet in its additional text, i.e.:
after the planet Toliman I is destroyed by bombing, looking at a population on Farin II displays:
-10 :( : Toliman I Destroyed
Farin II was destroyed by the Yoral ...
The unhappiness effect for 'Planet destroyed by x faction' displays the wrong planet in its additional text, i.e.:
after the planet Toliman I is destroyed by bombing, looking at a population on Farin II displays:
-10 :( : Toliman I Destroyed
Farin II was destroyed by the Yoral ...
- Tue Nov 29, 2016 3:40 pm
- Forum: Testing
- Topic: Thanksgiving feedback
- Replies: 3
- Views: 8760
Thanksgiving feedback
Had a lot of time on ferry rides and other downtimes this thanksgiving, and SiS was a good candidate for laptop game :^)
TECH
- Advanced Turbolasers has Rapid Fire Lasers as a requirement, which is already a requirement for Turbolasers.
- Hovertanks require shielding technology, which puts a lot ...
TECH
- Advanced Turbolasers has Rapid Fire Lasers as a requirement, which is already a requirement for Turbolasers.
- Hovertanks require shielding technology, which puts a lot ...