Search found 47 matches
- Sat Oct 28, 2017 4:30 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 3342570
Re: Report - Current Bugs and Issues
Playing as Tinkers, the first planet I colonized had scavengers on them. After a few turns, before the first machine altar was built, the planet rebelled. I sent a few troop carriers to conquer it back, and when I did, I got the 'ZOMG! We found alien tinkers' event. Not sure if that is intended ...
- Fri Oct 20, 2017 4:36 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1249
- Views: 2316765
Re: Suggest - Features and Improvements
:A Journey's Thousand Steps:
"When all worlds are small, management becomes critical."
At galaxy generation, this overrides planet size. The distribution for all worlds is 30% Medium, 50% Small, and 20% Tiny. Large terrestrial worlds are not generated. The exceptions are gas giants, planets ...
- Sun Jul 30, 2017 8:03 pm
- Forum: General Forum
- Topic: Is this normal?
- Replies: 3
- Views: 9361
Re: Is this normal?
Bring some troops in transport ships along with your colony ship?
- Sat Feb 18, 2017 1:18 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 3342570
Re: Report - Current Bugs and Issues
The planetary pop indicator on top of the planet symbol seem off:
https://www.dropbox.com/s/350a3gsi9f1d5zi/Planet%20pop%20indicator.JPG?dl=0
Noticed this a couple of times but seems apparent in this scenario:
1. My ships are blockading the planet, and pop is starving, sill the light blue ...
https://www.dropbox.com/s/350a3gsi9f1d5zi/Planet%20pop%20indicator.JPG?dl=0
Noticed this a couple of times but seems apparent in this scenario:
1. My ships are blockading the planet, and pop is starving, sill the light blue ...
- Sat Feb 18, 2017 8:46 am
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 3342570
Re: Report - Current Bugs and Issues
Not sure if these are bugs or intentional...
When you colonize a planet with the Tarib species, and they revolt, the icon for the revolting pops is the same as the normal one, unlike the other species.
http://i.imgur.com/iBRGPiM.png
I understand that they are probably silicon-based life forms ...
When you colonize a planet with the Tarib species, and they revolt, the icon for the revolting pops is the same as the normal one, unlike the other species.
http://i.imgur.com/iBRGPiM.png
I understand that they are probably silicon-based life forms ...
- Fri Jan 20, 2017 10:10 am
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 3342570
Re: Report - Current Bugs and Issues
In the StarsInShadowManual.pdf, on page 4 under 'Starting a new game - Faction Selection' the Human faction is not mentioned at all.
- Fri Jan 20, 2017 9:53 am
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 3342570
Re: Report - Current Bugs and Issues
Not sure if it is a bug exactly, or if anything can be done about it from the developer side...
When I play the game on my laptop that has integrated intel HD graphics and a geforce, the game runs on the intel HD by default. I need to manually change the preferences and force the game to run on the ...
When I play the game on my laptop that has integrated intel HD graphics and a geforce, the game runs on the intel HD by default. I need to manually change the preferences and force the game to run on the ...
- Fri Jan 13, 2017 10:23 am
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 3342570
Re: Report - Current Bugs and Issues
Haven't played humans for some time, so I'm sorry if I missed a notification somewhere but is the starting human Heavy cruiser supposed to be fitted with only defense turbolasers now?
- Fri Dec 16, 2016 7:44 am
- Forum: Testing
- Topic: System names?
- Replies: 7
- Views: 22441
Re: System names?
Well, I have to say this was a nice surprise... 




And yes, it does have Harpies.Arioch wrote:Just be glad your system doesn't have Star Harpies.


- Fri Dec 09, 2016 3:27 pm
- Forum: General Forum
- Topic: Absurd combos?
- Replies: 7
- Views: 15514
Re: Absurd combos?
Well, it's always easier to cast slugs DOWN a gravity well than it is to throw them UP one...Captainspire wrote: Speaking of range, their range seems lower on planet mounts than on ship ones.
But don't change them

- Mon Dec 05, 2016 12:58 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 3342570
Re: Report - Current Bugs and Issues
When you introduce a new race to a planet that has a higher habitability rating for that planet's biomes than the current population, this increases the pop cap of the planet -- for all inhabitants. This might seem illogical, but it's to avoid the micromanagement of having to remove sub-optimal ...
- Sun Dec 04, 2016 10:02 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 3342570
Re: Report - Current Bugs and Issues
One thing I am not clear on regarding biomes and population:
I have an arid world colonized by humans. The maximum population is 7 million and there is 7 million humans there. The population is not growing. I assume that means that they have inhabited all areas they find tolerable. Then, I move a ...
I have an arid world colonized by humans. The maximum population is 7 million and there is 7 million humans there. The population is not growing. I assume that means that they have inhabited all areas they find tolerable. Then, I move a ...
- Thu Dec 01, 2016 9:25 am
- Forum: Testing
- Topic: game report
- Replies: 37
- Views: 54760
Re: game report
shading.png
Shading
Based on the numerical data placed in this element, "18/35", a player would expect that shading to indicate a percentage of the population capacity used. As far as I could tell, that is not what it represents. If it does, excuse me.
I think graphical indicators should ...
Shading
Based on the numerical data placed in this element, "18/35", a player would expect that shading to indicate a percentage of the population capacity used. As far as I could tell, that is not what it represents. If it does, excuse me.
I think graphical indicators should ...
- Sat Nov 26, 2016 7:47 am
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1249
- Views: 2316765
Re: Suggest - Features and Improvements
Currently, the icon for mineral rich worlds (which increases metal yield from mines) is a diamond, while the icon for precious metals (which give money generation bonuses) is a lump of metal or coal or something? Wouldn't it make more sense if the icons were reversed? Especially since the mineral ...
- Fri Nov 25, 2016 5:20 am
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1844
- Views: 3342570
Re: Report - Current Bugs and Issues
Just remembered - same playtgrough as above. I had a fleet that included about 30 or so transports with military units. As I went around conquering and losing ground units, the transports would revert to regular trading ships. I wanted to clean them up so I started sending the empty ones to the ...