Search found 47 matches

by Awaras
Sat Oct 28, 2017 4:30 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1844
Views: 3342570

Re: Report - Current Bugs and Issues

Playing as Tinkers, the first planet I colonized had scavengers on them. After a few turns, before the first machine altar was built, the planet rebelled. I sent a few troop carriers to conquer it back, and when I did, I got the 'ZOMG! We found alien tinkers' event. Not sure if that is intended ...
by Awaras
Fri Oct 20, 2017 4:36 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1249
Views: 2316765

Re: Suggest - Features and Improvements



:A Journey's Thousand Steps:
"When all worlds are small, management becomes critical."
At galaxy generation, this overrides planet size. The distribution for all worlds is 30% Medium, 50% Small, and 20% Tiny. Large terrestrial worlds are not generated. The exceptions are gas giants, planets ...
by Awaras
Sun Jul 30, 2017 8:03 pm
Forum: General Forum
Topic: Is this normal?
Replies: 3
Views: 9361

Re: Is this normal?

Bring some troops in transport ships along with your colony ship?
by Awaras
Sat Feb 18, 2017 1:18 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1844
Views: 3342570

Re: Report - Current Bugs and Issues

The planetary pop indicator on top of the planet symbol seem off:
https://www.dropbox.com/s/350a3gsi9f1d5zi/Planet%20pop%20indicator.JPG?dl=0

Noticed this a couple of times but seems apparent in this scenario:
1. My ships are blockading the planet, and pop is starving, sill the light blue ...
by Awaras
Sat Feb 18, 2017 8:46 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1844
Views: 3342570

Re: Report - Current Bugs and Issues

Not sure if these are bugs or intentional...

When you colonize a planet with the Tarib species, and they revolt, the icon for the revolting pops is the same as the normal one, unlike the other species.

http://i.imgur.com/iBRGPiM.png

I understand that they are probably silicon-based life forms ...
by Awaras
Fri Jan 20, 2017 10:10 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1844
Views: 3342570

Re: Report - Current Bugs and Issues

In the StarsInShadowManual.pdf, on page 4 under 'Starting a new game - Faction Selection' the Human faction is not mentioned at all.
by Awaras
Fri Jan 20, 2017 9:53 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1844
Views: 3342570

Re: Report - Current Bugs and Issues

Not sure if it is a bug exactly, or if anything can be done about it from the developer side...

When I play the game on my laptop that has integrated intel HD graphics and a geforce, the game runs on the intel HD by default. I need to manually change the preferences and force the game to run on the ...
by Awaras
Fri Jan 13, 2017 10:23 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1844
Views: 3342570

Re: Report - Current Bugs and Issues

Haven't played humans for some time, so I'm sorry if I missed a notification somewhere but is the starting human Heavy cruiser supposed to be fitted with only defense turbolasers now?
by Awaras
Fri Dec 16, 2016 7:44 am
Forum: Testing
Topic: System names?
Replies: 7
Views: 22441

Re: System names?

Well, I have to say this was a nice surprise... :D

Image
Arioch wrote:Just be glad your system doesn't have Star Harpies.
And yes, it does have Harpies. :D :D
by Awaras
Fri Dec 09, 2016 3:27 pm
Forum: General Forum
Topic: Absurd combos?
Replies: 7
Views: 15514

Re: Absurd combos?

Captainspire wrote: Speaking of range, their range seems lower on planet mounts than on ship ones.

But don't change them :(
Well, it's always easier to cast slugs DOWN a gravity well than it is to throw them UP one... :D
by Awaras
Mon Dec 05, 2016 12:58 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1844
Views: 3342570

Re: Report - Current Bugs and Issues

When you introduce a new race to a planet that has a higher habitability rating for that planet's biomes than the current population, this increases the pop cap of the planet -- for all inhabitants. This might seem illogical, but it's to avoid the micromanagement of having to remove sub-optimal ...
by Awaras
Sun Dec 04, 2016 10:02 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1844
Views: 3342570

Re: Report - Current Bugs and Issues

One thing I am not clear on regarding biomes and population:

I have an arid world colonized by humans. The maximum population is 7 million and there is 7 million humans there. The population is not growing. I assume that means that they have inhabited all areas they find tolerable. Then, I move a ...
by Awaras
Thu Dec 01, 2016 9:25 am
Forum: Testing
Topic: game report
Replies: 37
Views: 54760

Re: game report

shading.png

Shading

Based on the numerical data placed in this element, "18/35", a player would expect that shading to indicate a percentage of the population capacity used. As far as I could tell, that is not what it represents. If it does, excuse me.

I think graphical indicators should ...
by Awaras
Sat Nov 26, 2016 7:47 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1249
Views: 2316765

Re: Suggest - Features and Improvements

Currently, the icon for mineral rich worlds (which increases metal yield from mines) is a diamond, while the icon for precious metals (which give money generation bonuses) is a lump of metal or coal or something? Wouldn't it make more sense if the icons were reversed? Especially since the mineral ...
by Awaras
Fri Nov 25, 2016 5:20 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1844
Views: 3342570

Re: Report - Current Bugs and Issues

Just remembered - same playtgrough as above. I had a fleet that included about 30 or so transports with military units. As I went around conquering and losing ground units, the transports would revert to regular trading ships. I wanted to clean them up so I started sending the empty ones to the ...