OpenGL vendor string: Intel
OpenGL renderer string: Intel(R) HD Graphics
OpenGL version string: 4.0.0 - Build 10.18.10.3643
OpenGL shader language version: 4.00 - Build 10.18.10.3643
OpenGL extensions (GL_): 
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_blend_color, GL_EXT_abgr,
    GL_EXT_texture3D, GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array,
    GL_SGIS_texture_edge_clamp, GL_SGIS_generate_mipmap,
    GL_EXT_draw_range_elements, GL_SGIS_texture_lod, GL_EXT_rescale_normal,
    GL_EXT_packed_pixels, GL_EXT_texture_edge_clamp,
    GL_EXT_separate_specular_color, GL_ARB_multitexture,
    GL_ARB_map_buffer_alignment, GL_ARB_conservative_depth,
    GL_EXT_texture_env_combine, GL_EXT_bgra, GL_EXT_blend_func_separate,
    GL_EXT_secondary_color, GL_EXT_fog_coord, GL_EXT_texture_env_add,
    GL_ARB_texture_cube_map, GL_ARB_transpose_matrix,
    GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
    GL_ARB_texture_env_add, GL_IBM_texture_mirrored_repeat,
    GL_EXT_multi_draw_arrays, GL_SUN_multi_draw_arrays, GL_NV_blend_square,
    GL_ARB_texture_compression, GL_3DFX_texture_compression_FXT1,
    GL_EXT_texture_filter_anisotropic, GL_ARB_texture_border_clamp,
    GL_ARB_point_parameters, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_dot3, GL_ARB_texture_env_crossbar,
    GL_EXT_texture_compression_s3tc, GL_ARB_shadow, GL_ARB_window_pos,
    GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_ARB_vertex_program,
    GL_EXT_texture_rectangle, GL_ARB_fragment_program, GL_EXT_stencil_two_side,
    GL_ATI_separate_stencil, GL_ARB_vertex_buffer_object,
    GL_EXT_texture_lod_bias, GL_ARB_occlusion_query, GL_ARB_fragment_shader,
    GL_ARB_shader_objects, GL_ARB_shading_language_100,
    GL_ARB_texture_non_power_of_two, GL_ARB_vertex_shader,
    GL_NV_texgen_reflection, GL_ARB_point_sprite,
    GL_ARB_fragment_program_shadow, GL_EXT_blend_equation_separate,
    GL_ARB_depth_texture, GL_ARB_texture_rectangle, GL_ARB_draw_buffers,
    GL_ARB_color_buffer_float, GL_ARB_half_float_pixel, GL_ARB_texture_float,
    GL_ARB_pixel_buffer_object, GL_EXT_framebuffer_object,
    GL_ARB_draw_instanced, GL_ARB_half_float_vertex, GL_ARB_occlusion_query2,
    GL_EXT_draw_buffers2, GL_WIN_swap_hint, GL_EXT_texture_sRGB,
    GL_ARB_multisample, GL_EXT_packed_float, GL_EXT_texture_shared_exponent,
    GL_ARB_texture_rg, GL_ARB_texture_compression_rgtc,
    GL_NV_conditional_render, GL_ARB_texture_swizzle, GL_EXT_texture_swizzle,
    GL_ARB_texture_gather, GL_ARB_sync, GL_ARB_framebuffer_sRGB,
    GL_EXT_packed_depth_stencil, GL_ARB_depth_buffer_float,
    GL_EXT_transform_feedback, GL_ARB_transform_feedback2, GL_ARB_draw_indirect,
    GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
    GL_ARB_framebuffer_object, GL_ARB_framebuffer_no_attachments,
    GL_EXT_texture_array, GL_EXT_texture_integer, GL_ARB_map_buffer_range,
    GL_ARB_texture_buffer_range, GL_EXT_texture_buffer, GL_EXT_texture_snorm,
    GL_ARB_blend_func_extended, GL_INTEL_performance_queries,
    GL_ARB_copy_buffer, GL_ARB_sampler_objects, GL_NV_primitive_restart,
    GL_ARB_seamless_cube_map, GL_ARB_uniform_buffer_object, GL_ARB_depth_clamp,
    GL_ARB_vertex_array_bgra, GL_ARB_shader_bit_encoding,
    GL_ARB_draw_buffers_blend, GL_ARB_geometry_shader4, GL_EXT_geometry_shader4,
    GL_ARB_texture_query_lod, GL_ARB_explicit_attrib_location,
    GL_ARB_draw_elements_base_vertex, GL_ARB_instanced_arrays,
    GL_ARB_base_instance, GL_ARB_fragment_coord_conventions,
    GL_EXT_gpu_program_parameters, GL_ARB_texture_buffer_object_rgb32,
    GL_ARB_compatibility, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_multisample,
    GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_timer_query,
    GL_ARB_tessellation_shader, GL_ARB_vertex_array_object,
    GL_ARB_provoking_vertex, GL_ARB_sample_shading,
    GL_ARB_texture_cube_map_array, GL_EXT_gpu_shader4, GL_ARB_gpu_shader5,
    GL_ARB_gpu_shader_fp64, GL_ARB_shader_subroutine,
    GL_ARB_transform_feedback3, GL_ARB_get_program_binary,
    GL_ARB_separate_shader_objects, GL_ARB_shader_precision,
    GL_ARB_vertex_attrib_64bit, GL_ARB_viewport_array,
    GL_ARB_transform_feedback_instanced,
    GL_ARB_compressed_texture_pixel_storage, GL_ARB_shader_atomic_counters,
    GL_ARB_shading_language_packing, GL_ARB_shading_language_420pack,
    GL_ARB_texture_storage, GL_EXT_texture_storage,
    GL_ARB_vertex_attrib_binding, GL_ARB_multi_draw_indirect,
    GL_ARB_program_interface_query, GL_ARB_texture_storage_multisample,
    GL_ARB_buffer_storage, GL_ARB_debug_output, GL_KHR_debug,
    GL_ARB_arrays_of_arrays, GL_INTEL_map_texture,
    GL_ARB_texture_compression_bptc, GL_ARB_ES2_compatibility,
    GL_ARB_robustness, GL_EXT_texture_sRGB_decode,
    GL_KHR_blend_equation_advanced, GL_EXT_shader_integer_mix,
    GL_ARB_stencil_texturing.
GLU version string: 1.2.2.0 Microsoft Corporation
GLU extensions (GLU_): 
    GL_EXT_bgra.
WGL extensions (WGL_): 
    WGL_EXT_depth_float, WGL_ARB_buffer_region, WGL_ARB_extensions_string,
    WGL_ARB_make_current_read, WGL_ARB_pixel_format, WGL_ARB_pbuffer,
    WGL_EXT_extensions_string, WGL_EXT_swap_control, WGL_EXT_swap_control_tear,
    WGL_ARB_multisample, WGL_ARB_pixel_format_float, WGL_ARB_framebuffer_sRGB,
    WGL_ARB_create_context, WGL_ARB_create_context_profile,
    WGL_EXT_pixel_format_packed_float, WGL_EXT_create_context_es_profile,
    WGL_EXT_create_context_es2_profile, WGL_NV_DX_interop,
    WGL_ARB_create_context_robustness.
