I'd like to experiment with different values for the strategic range, especially in the early game.
I've attempted to look into the lua files though honestly I've no idea what I'm seeing.
Is there a file where I can simply change a "2" into a "3" (or whatever the actual numbers are) and see how a game goes with different range values?
P.s. yes I'm aware there's the option at game setup to have denser or sparser stars, but that isn't what I'm looking for. I've been quite pleased with the balance of travel times with the sparse stars, I'd just like to see if/how the AI manages to better expand with more reachable systems in the early game.