andy wrote:In my experience, investing in military is (1) easier, (2) less risky/more deterrent and (3) more likely to win the game faster through conquest than by investing in terraforming.
Maybe in a protracted game with balanced opponents, I'd make it to the end of the tech tree and find usefulness in terraforming but that had never happened. If I don't have enough military, AIs attack me and I lose. If I have equal or more military, than I can out-maneuver the AIs and win.
Maybe if the terraforming option came a bit sooner in the game (or the AIs were less aggressive in a game where I was behind), I'd have to consider the cost-benefit of terraforming more often.
I made a comment above on much the same lines. Arioch's reply indicates much of the point is to make the easiest terraforming technologies available much earlier in the tech tree. I bet that while you may never have found terraforming useful, you have researched Bionomics in several games, which gives you a generic +1 bonus to population on all worlds. The intent seems to be to replace that generic bonus with more realistic terraforming options available at least as early as bionomics, and probably earlier than that.
The more I think about it and follow this thread, the more I regret my previous negative comment. I'm starting to think this going to be pretty cool. While there are other things I'd kind of like to see the Devs focus on, there is much to be said for encouraging Devs to develop bits they find fun to work on, rather than completely dedicate themselves to making fans happy at the price of boredom and burnout.