Arioch wrote:We're in the process of figuring out how to better implement the Unruly races. Whether they end up being able to staff buildings or not will depend on where the balance ends up.
siyoa wrote:if you ask me, what I find odd about these minor races is that they somehow mange to keep they population at 3 for hundreds of turns ... and then the moment major race colonizes the planet, they realize that they want to start multiplying like rabbits
akkamaddi wrote:Pardon my ignorance on the original topic, but I thought discontent races didn't work? Or was Nweismuller referring to a "socially disconnected" race, and not "unhappy and nearly revolting"?
Gaiads do not produce any economy or industry on their own. I'm not sure if this acts as a multiplier for factory output. So, a planet full of Gaiads produce corn cobs and test tubes, but no hammers or coins.
akkamaddi wrote:And just getting rid of them, why not slavery? It may look a bit cheap, but a slightly darkened image with a shackle image overly could be used to indicate slaves of any race. If you don't like the Pell or Scavengers, just enslave them and experiment them into extinction. (Enslaving an unruly race should be fun.) I know there was something mentioned about primitive races not making good slaves or being protected under old treaties, but do you really think the Gremak would leave a population of Lummox alone because they are an endangered species?
Arioch wrote:That said, we are talking about making some of the native races enslave-able, where it makes sense (Lummox, Wrem, Algorians, Pell). This consideration also applies to Harmonization, which in game terms is more or less the same thing.
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