zolobolo wrote:Rotation of facing to disperse damage over multiple shield segments is an exploit of the gmae mechanics as far as I can tell and not a feature.
evil713 wrote:Just to point out to zolobolo that this game is, in spirit, based on the game Master of Orion ][, and shields, in quadrant form, and station rotation was in that game.
Maneuver unit does not allow station rotation, believe me ive tried.
zolobolo wrote:I would assume that the spinning around of ships like a merry go round for the sake of absorbing damage via all shield segments and thus win additional time for regen is an exploit as it is not something the AI understand, looks odd and is a hugely micro-intensive activity - would be bad game-design if intentional
Dragar wrote:Why have shield quadrants at all then?
This is where I can only theorize: I suspect it might have been to allow better survivability for small vessels vs large fleets and large ships vs large amount of small ships...
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