zolobolo wrote:Gladius looks promising (love 40 strategy), thanks for the tip
One more thing: there is the area of planetary invasion which is the black sheep of 4X game mechanics. I always find find it interesting to compare this functionality between the various titles, as due to the involved difficulties and little effort going into them there are wildly differing solutions and quality involved.
Especial Galciv 3 went through several iterations when it comes to planetary invasion - at least 3 generations of it - none feeling as a final solution
ES2 also took an innovative crack at it and failed spectacularly in my opinion. Though debate is sometimes going on in the forum and DEV team promised to overhaul the mechanic around a half a year ago but not holding out for it
Surprisingly SiS also took a quite effective punch at this: seems to be based on MoO mechanic (I have only played the 2016 version), but has more options like raiding, militia and starvation involved which I haven't seen anywhere else and it works! Reminds me strongly on the colony MGMT mechanic: the changes really seem like best-practices for the genre: no useless information and UI elements but some interesting (even if limited) options
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