zolobolo wrote:1. Reduce replenishment speed of munition for Tinker Forgery so that rockets are not clearly the best way to go when outfitting Tinker ships.
zolobolo wrote:2. Have space habitats increase max population of the planet they are attached to automatically. This would both reduce Micro and make it more easy for the AI to utilzie this fucntion as all they need to do is attach the station to a planet. Also: If the effect is applied, have the AI buleprints contain habitats sometime
zolobolo wrote:3. Give at least one Medium weapon mount to Asteroid Bases, so that their inate armor bonus makes sense (it does not matter for civilian stations as these are not engaged untill the battle is resolved so they dont even buy time for the PD). I would also recommend adding them an additional station module slot so that they can somewhat compeete with mid-game starbases and be clearly better in early game in defense. This slot can cotnain shield, research or habitat dome and make it somwhat viable compared to the more expensive starbase
zolobolo wrote:4. Make asteroids attribute more common for ceartant types of planets so that asteroid basey are utilized outside of Tinker homeworld
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