zolobolo wrote:Update: The Marauders are doing much better now then the last time I saw them attacking as they are now also capturing ships (for which their Command Cruisers are in an optimal position) - they for sure do not need any buffs: hopefully the AI empires can keep up
sven wrote:Would you upload this game? Right now, I *think* the only way an AI should end up in conflict with the Marauders is if the AI believes it can capture the Marauders' planet, so it starts a fight. My guess is that in this case an AI started such a fight unwisely, and got itself into a problematic conflict. I'd like to verify that though. There's a chance things aren't quite working as I imagine. Also, perhaps, the AI's judgments about whether or not it can indeed take out a Marauder base could use some tweaking.
nweismuller wrote:The fact that certain transactions don't round to the nearest coin is frankly probably an issue in itself. Occurred after granting a coin gift to the Yoral Khaganate on request.
nweismuller wrote:game_7793: Another case of captured transports remaining as 'ships under civilian command' in orbit of a star, unable to be interacted with in any way. Transport Azimir.
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