Report - Current Bugs and Issues

A forum for chatting about in-development game features.

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zolobolo
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Re: Report - Current Bugs and Issues

Postby zolobolo » Sat May 12, 2018 9:25 pm

sven wrote:
zolobolo wrote:To reproduce, click on the attack action against the civilian ships


Thanks for the upload. This one should be fixed as of r37526.

Bug fix confirmed, thanks!

nweismuller
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Re: Report - Current Bugs and Issues

Postby nweismuller » Mon May 14, 2018 3:36 am

Death's Hand ships are now retreating in battle to Star Harpy-controlled systems, including HSAs. Probably not intended behavior.

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Arioch
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Re: Report - Current Bugs and Issues

Postby Arioch » Tue May 15, 2018 12:09 am

nweismuller wrote:Death's Hand ships are now retreating in battle to Star Harpy-controlled systems, including HSAs. Probably not intended behavior.

Probably not, heh.

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Captainspire
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Re: Report - Current Bugs and Issues

Postby Captainspire » Wed May 16, 2018 4:56 am

Issue: Server connection issues

Image
If I leave it alone for long enough, it goes through and completes successfully. But this error has happened on my connection at home, at work and via my phone data plan.

nweismuller
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Re: Report - Current Bugs and Issues

Postby nweismuller » Thu May 17, 2018 6:38 am

Discontented populations of all kinds are counting towards improvement staffing. As per discussion with Arioch, this is a bug.

zolobolo
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Re: Report - Current Bugs and Issues

Postby zolobolo » Sat May 19, 2018 7:17 am

Human pop icon has duplicated the male model instead of hale/female combo (incidentally, on the details page there is just a fimale one)

Generally I would suggest to only have one icon for Human pop just like for all the other races to keep it consistent (thogh I like both representations)

One way around this could be to emphasize the "cockroach" trait of the Human species in this unverse
Something along the lines of a trait like: "unstoppable breeding machines" +25% growth rate on suitable bioms
Admittedly this would not fit well with the already existing pop growth bonus given to them by City Planning, though this might be a reason to give them a bit unique representation: with both gender being displayed simultaniously representing both a crowd and the way towards it ;)
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Human Pop.PNG
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zolobolo
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Re: Report - Current Bugs and Issues

Postby zolobolo » Sat May 19, 2018 7:29 am

When enemy pirate ships escape the system withouth any losses, player can still get the derelict craft event
Suggest preventing Harpy and Pirate ships to retreat from battle

zolobolo
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Re: Report - Current Bugs and Issues

Postby zolobolo » Sat May 19, 2018 7:31 am

When "Interviening" in an attack of Phidi against Pirates, the Phidi ships attack player ships even though they are friendly in diplomacy relationship
Think these was a change some time ago which makes the AI attack hte faction it likes least, but might apply for pirates (and probably neither for Harpies)

zolobolo
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Re: Report - Current Bugs and Issues

Postby zolobolo » Sat May 19, 2018 7:35 am

Size ratio of Starbase and Shipyard has been off for some time.
Starbase should be at least the size of the Shipyard right?
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Stations Size.PNG
Stations Size.PNG (112.06 KiB) Viewed 735 times

zolobolo
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Re: Report - Current Bugs and Issues

Postby zolobolo » Sat May 19, 2018 8:08 am

Tinker AI decided to colonyze the Arid planet instead of the Purple Coral

This is obviously due to the overall lower max pop of the planet, but it is obejctively more valuable and should be colonised with priority considering that:
1. It has valuable minerals
2. Better fertility rating
3. Its lower max pop can be easily compensated for when settling other races on the planet
4. It hold Derelict Colony which in by itself provides a huge potential boost to production or research
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Choose wisely.PNG
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Arioch
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Re: Report - Current Bugs and Issues

Postby Arioch » Sun May 20, 2018 12:51 am

zolobolo wrote:Tinker AI decided to colonyze the Arid planet instead of the Purple Coral

This is obviously due to the overall lower max pop of the planet, but it is obejctively more valuable and should be colonised with priority considering that:
1. It has valuable minerals
2. Better fertility rating
3. Its lower max pop can be easily compensated for when settling other races on the planet
4. It hold Derelict Colony which in by itself provides a huge potential boost to production or research

Not a bug. The Tinkers can't colonize aquatic worlds without extra environmental tech.

zolobolo
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Re: Report - Current Bugs and Issues

Postby zolobolo » Sun May 20, 2018 6:11 am

Arioch wrote:
zolobolo wrote:Tinker AI decided to colonyze the Arid planet instead of the Purple Coral

Not a bug. The Tinkers can't colonize aquatic worlds without extra environmental tech.

If I switch over to the race (via DEV Option AI DEV enabled and Ctrl clicking on one of their planets) as visible in the screenshot above, the planet is marked as colonizable

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Arioch
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Re: Report - Current Bugs and Issues

Postby Arioch » Sun May 20, 2018 5:25 pm

zolobolo wrote:
Arioch wrote:
zolobolo wrote:Tinker AI decided to colonyze the Arid planet instead of the Purple Coral

Not a bug. The Tinkers can't colonize aquatic worlds without extra environmental tech.

If I switch over to the race (via DEV Option AI DEV enabled and Ctrl clicking on one of their planets) as visible in the screenshot above, the planet is marked as colonizable

They may have the tech now, but they might not have had it when they made the decision to colonize that system.

zolobolo
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Re: Report - Current Bugs and Issues

Postby zolobolo » Wed May 23, 2018 9:26 am

Tinker Forge modules does not replenish munition as described in the text when utilzied by other races then Tinkers

It seems to be working for Tinker AI, but does not seem to work for other races who have reverse engineered the tech after cpaturing Tinker ship (restoration of hull and systems is working correctly)

zolobolo
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Re: Report - Current Bugs and Issues

Postby zolobolo » Sat May 26, 2018 9:33 am

Ancient Stargate ship travel time does not seem ot be reduced for AI to 1 Turn
Attachments
No Ancient Stargate Effect.PNG
No Ancient Stargate Effect.PNG (370.37 KiB) Viewed 673 times


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