zolobolo wrote:Error during AI turn: seems to be related to galaxy map border draw logic - cannot be ignored
Can be reliably reproduced via below save without mods after hitting next turn:
https://www.dropbox.com/s/oj5fglglabc6p ... t.rar?dl=0
harpy eagle wrote:nweismuller wrote:Even after the batch of text corrections last patch, the descriptions for clicking on Opil, Gems, and Precious Metals are still incorrect for current observed values of those resources. The descriptions for clicking on the resources indicate a bonus of +5 coins per market for Opil and Gems, and +2 coins per mine for Precious Metals; the planetary economy reports and overall imperial incomes indicate an actual bonus of +10 coins per market for Opil and Gems and +5 coins per mine for Precious Metals. This is such a simple fix I'd do it myself on my own game if I had been able to find the files with resource descriptions.
The description appears to be in Lua state\Galaxy\special_resources.lua
Or if you want to change the amount of coins they give you, that's in Lua State\Orders\coin_production.lua
Captainspire wrote:Latest update had an error at startup using sis64.exe. Seems when one issue is fixed, something else has to break. I'll look into the other .exe startups
harpy eagle wrote:If marauders capture an outpost, an error occurs when their monster economy attempts to update the population of the planet if it is unpopulated (which is usually the case with outposts).
zolobolo wrote:Visual bug for cloaked Military Transport in tactical battle or when underway between start systems
Captainspire wrote:Food - starvation bugs
I've been sending uploads to try to pinpoint the cause
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