Game_9486. Extreme case of a single most important AI deficiency: bad fleet movement when at war. Rewind several turns to see in motion. Due to being at the brink of financial collapse, I resolved to a little victorious war. Only one enemy system was in range, and the only chance at success was surprise attack. But when my fleet arrived, the enemy already waited. It would be the end, if not: 1) superior enemy fleet had not attacked on sight; 2) all (!) enemy fleet was diverted by a single scout; 3) all enemy fleet subsequently waited at Castor, not attempting to recapture anything, while my fleet chewed west half of their empire.