Report - Current Bugs and Issues

A forum for chatting about in-development game features.

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zolobolo
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Re: Report - Current Bugs and Issues

Postby zolobolo » Sun Apr 05, 2020 6:50 pm

Additional trade routes after trade dela with Phidi is not applied corectly:
1. Text for deal says provides up to +8 route
2. Diplo screen states it provides +8 routes
3. Effective increase is +3

Maybe only the 2nd text is wrong and the provided bonus will icnrease from +3 to +8 eventually
Or the applied increase is wrong

Uploaded save for example: game_9219

zolobolo
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Re: Report - Current Bugs and Issues

Postby zolobolo » Wed Apr 08, 2020 5:17 pm

Two oldies but goldies:
1. Planetary pop rnaking updates right after embarking of troops making the location of ground troops "dance" away from the user
2. Fast animation option looses its effect after the game is restarted. The option is still selected but has no effect untill deselected and reselected again

Both are likely on a list already for bugs but have been around for a while

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PrivateHudson
Posts: 67
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Location: Chelyabinsk, Russia

Re: Report - Current Bugs and Issues

Postby PrivateHudson » Mon Apr 13, 2020 6:16 am

Steam in_development brach. Two distinct LUA issues in a single unfinished yet playthrough:
1) Game_9234. Unfortunately, didn't write down the message, but something about failed production project check - city planning without sufficient food at Haduir's Unukalhai. I thought this has been fixed already? Ignored successfully.
2) Game_9236.

Code: Select all

Lua state\Encounters\trading_options.lua:363: bad argument #1 to 'for iterator' (table expected, got nil)
Lua state\Encounters\trading_options.lua:363:trade_assets:Sitovan's Marauders -> Teros:
 Lua state\GUI\~GalaxyMap\@TradingOverlay.lua:1600:fill_in_transaction:
  Lua state\GUI\~GalaxyMap\@TradingOverlay.lua:1626:
   ...tate\GUI\~GalaxyMap\@ThroneRoomScene\ThroneRoomScene.lua:331:
    Lua state\@@util\restore_color.lua:16

while attempting to enter trade negotiations with marauders who presumably were being bombed by another race. This one was much more severe - can't ignore, and the game couldn't restart itself, requiring process kill.

zolobolo
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Re: Report - Current Bugs and Issues

Postby zolobolo » Wed Apr 15, 2020 11:52 am

Ancient Stargate not working for AI:
Gate not working for AI.png
Gate not working for AI.png (359.97 KiB) Viewed 3568 times

zolobolo
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Joined: Fri Nov 25, 2016 3:49 pm

Re: Report - Current Bugs and Issues

Postby zolobolo » Fri Apr 17, 2020 5:08 pm

Leader diplomacy screen is still a Teros not Haduir leader when looking at his back (not sure if this has been changed in the past)

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PrivateHudson
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Location: Chelyabinsk, Russia

Re: Report - Current Bugs and Issues

Postby PrivateHudson » Mon Apr 20, 2020 12:44 pm

IMHO, AI during war overreacts to player's raids. It takes a single scout heading to enemy outpost or minor system to cause main enemy fleet to abandon homeworld and rush in defense! AI should try to intercept raiders with appropriately sized forces. If AI can afford a few turns of blockade, it can even rely on planetary defenses in certain cases.

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PrivateHudson
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Location: Chelyabinsk, Russia

Re: Report - Current Bugs and Issues

Postby PrivateHudson » Thu Apr 23, 2020 5:44 am

Was surprised by the message "Brave Tinkers partisans have liberated …". I'd rather expect such bravery from Threshers, much more numerous in that colony, and not Ambivalent withal.

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PrivateHudson
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Location: Chelyabinsk, Russia

Re: Report - Current Bugs and Issues

Postby PrivateHudson » Sat May 09, 2020 3:25 pm

Finished tactical battle with hidden lower infopanel. When I opened panel in the next battle, weapons list (center section) remained empty despite selecting different ships. Simplified graphics, if that matters.

nweismuller
Posts: 350
Joined: Wed Apr 29, 2015 2:33 am

Re: Report - Current Bugs and Issues

Postby nweismuller » Sun May 24, 2020 6:08 pm

game_9297- Event alert 'Attacked at Kesar', if clicked on, provides no actual option to either autoretreat or resolve the battle. It seems to me to be related to the option available on the center panel instead giving the option to build an outpost at Kesar.

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sven
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Re: Report - Current Bugs and Issues

Postby sven » Sun May 24, 2020 7:48 pm

nweismuller wrote:game_9297- Event alert 'Attacked at Kesar', if clicked on, provides no actual option to either autoretreat or resolve the battle. It seems to me to be related to the option available on the center panel instead giving the option to build an outpost at Kesar.


This one should be fixed as of r38674. Thanks for the report.

Noyyau
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Joined: Mon Nov 25, 2019 9:07 pm

Re: Report - Current Bugs and Issues

Postby Noyyau » Mon Jun 01, 2020 6:57 am

It seems that the Ancient Stargate at Ashdar Prime does not work if it has been conquered.

In this game, the Haduir have been annexed by the Phidi. I, as Tinkers, during my war against the Phidi conquered Gienah, making sure to capture the Ancient Stargate during the space combat above Ashdar Prime.
However, my ships leaving Gienah still take the standard amount of turns to reach their target.
Spoiler: show
Image


EDIT:
Nevermind, I found the answer by reloading a Haduir save and poking around.
In the Haduir tech tree there's a specific tech that allows the use of the ancient stargate.
Spoiler: show
Image


p.s. that should probably be "orbiting" with only 1 "t"


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