New game on small, hard difficutly and dev branch
Player with Yoral, AI with Gremak and Ashdars
Findings:
- Gremak are doing better then on stable build but have trouble upgrading their ships (maybe due to lack of research progress)
- Both AI empires were neglecting small ships (and very vulnerable in th early game thereof): I have not seen almost any Gremak destroyers or Ahdar destroyers and Light Cruisers (considering the power level and availability of the latter this is not a wise strategy)
- AI has too many coin bonuses apperant by the Gremak maintaining 2 Cruisers with a single planet of <1 pop and no buildings. A bit too apperant here
- But is also visible on the Ashdars: they have been keeping double the amount of fleet as that of the player producing all the way. Money advantage is apperant in their buyout of factories and other buildings - but also means that they are not held back by building up their fleet to 80%
- I actually lost the game aganst the Ashdars even after gobbling up the Gremak empire and havign roughly the same pop. There is not really anything that could be done on the tactical level, the AI could roll over my ships with the 2X firepower and:
- Yoral missile destroyer is definitively not OP anymore: What if it would host 8 rockers and 4 torpedoes instead (art might be changed to fit 4 torps instead?) and make it cheaper to fit right in
- Ashdar Missile Cruisers are kicking ass now - which I enjoyed very much
- New AI fleet logic got to shine now: I had two invasion fleets beating both of my defending fleets and the AI had reserve ships amassing at a planet - perfect
My recommendations:
- Reduce coin aid for AI: fleet buildup rate and buildings spam suggest a huge bonus
- Increase prio of smaller ships to be built, so they can keep buidling and amassing power/flexibiltiy even with lcwer coin level (more efficieint start to mid game + meeting a medium/large ships too early in a game makes the bonus apperant)
- Keep the AI buildup rate of 80% or even bump it up to 100% to keep it competitive. Time is the most important factor as it effect both production and positioning on a fundamental level. Even if the AI can produce a ship in 3 turns, that woudl still be too much to put up a good fight in time when attacked. Now that they had power to call upon, they faired very well
- Have AI build at least one market/planet (and then remove almost all coin bonuses). There are less factories and mines needed now and there is no reason not to have them at leat of the moral bonus
Will try normal again with the latest changes to see if the bonuses feel balanced there: if the AI keeps building there as well just with smaller ships (instead of waiting to be able ot afford/build mid-sized ships) it should be great