Report - Current Bugs and Issues
Re: Report - Current Bugs and Issues
Orthin requests player to join war agains a faction with which the player is already at war with
Game uploaded: game_8097
Thus player gets free influence for agreeing to "join" the war
Game uploaded: game_8097
Thus player gets free influence for agreeing to "join" the war
-
- Posts: 26
- Joined: Mon Jan 14, 2019 4:43 pm
Re: Report - Current Bugs and Issues
UI issue in game_8099: after loading a save, the Adhara system is still doing a "repeat production" action on both planets but the UI is not showing the "infinity" symbol to indicate this, nor allowing to undertake new "repeat production" actions on the planet.
Re: Report - Current Bugs and Issues
The munitions and power values of Planet Defenses 1 don't appear to be formatted (and are showing the maximum float values, perhaps?).
- sven
- Site Admin
- Posts: 1621
- Joined: Sat Jan 31, 2015 10:24 pm
- Location: British Columbia, Canada
- Contact:
Re: Report - Current Bugs and Issues
Oops. Should be fixed in r38008.Dragar wrote:The munitions and power values of Planet Defenses 1 don't appear to be formatted (and are showing the maximum float values, perhaps?).
Re: Report - Current Bugs and Issues
Why does selecting the 'Trade' production at a colony *more* than double the coin output? It is exactly double for science.
Edit: for that matter, why does mining not exactly increase metal production by 1/3?
Edit: for that matter, why does mining not exactly increase metal production by 1/3?
-
- Posts: 424
- Joined: Wed Apr 29, 2015 2:33 am
Re: Report - Current Bugs and Issues
I'm pretty sure what you're seeing with Trade is gross income doubling, making net income more than double, since the income reported on the top level is the net after building maintenance and hostile environment costs. Clicking on the coin value in the planet screen will give you a precise breakdown of income and expenses on the planet.Dragar wrote:Why does selecting the 'Trade' production at a colony *more* than double the coin output? It is exactly double for science.
Edit: for that matter, why does mining not exactly increase metal production by 1/3?
Re: Report - Current Bugs and Issues
Ah, thanks.
Re: Report - Current Bugs and Issues
game_8141
Tinkers ask for help against Yoral while already being at peace with them. I've seen this sort of the "end turn" scrips behavior several times (in a few games) lately.
BTW (unrelated), in the same game Tinkers are not building factories (even in their own home system), and (almost) all being "sad".
Tinkers ask for help against Yoral while already being at peace with them. I've seen this sort of the "end turn" scrips behavior several times (in a few games) lately.
BTW (unrelated), in the same game Tinkers are not building factories (even in their own home system), and (almost) all being "sad".
Re: Report - Current Bugs and Issues
The Herald hates us for killing (wild) Arda Seed units, but still (regularly) coming and proposing to trade - with an empty list (probably because he hates us), - quite annoying.
Re: Report - Current Bugs and Issues
The Herald should come with a punitive force in tail or turn tail?bjg wrote:The Herald hates us for killing (wild) Arda Seed units, but still (regularly) coming and proposing to trade - with an empty list (probably because he hates us), - quite annoying.
Maybe it makes sense for it to still visit the player so the relationship status can be read
Otherwise this information needs to be available via the diplomacy screen which would be a bit strange considering their nature
- Mithramuse
- Posts: 10
- Joined: Thu Feb 04, 2016 6:10 pm
Re: Report - Current Bugs and Issues
Creating outposts is now crashing the game? I thought at first it might be something with an outpost around a habitable planet, but it crashes on gas giants as well. Uploaded a few examples, I think the last was Game_8146.
- sven
- Site Admin
- Posts: 1621
- Joined: Sat Jan 31, 2015 10:24 pm
- Location: British Columbia, Canada
- Contact:
Re: Report - Current Bugs and Issues
Yup, looks like it was any outpost. I really should have debugged this morning's patch more carefully, not sure how that one slipped through. A fix is up in r38023.Mithramuse wrote:Creating outposts is now crashing the game? I thought at first it might be something with an outpost around a habitable planet, but it crashes on gas giants as well. Uploaded a few examples, I think the last was Game_8146.
- Mithramuse
- Posts: 10
- Joined: Thu Feb 04, 2016 6:10 pm
Re: Report - Current Bugs and Issues
"Error in the food shortage report formatter" uploaded as game_8165.
Basically agreed to zero out my surplus food to give a neutral human refugee planet 10 food/turn, then immediately turned around and asked them to join my empire. The food level went up to +9 instead of +10, so I guess the planet needs a food but the system deducted the 1/turn before adding back in the 10/turn I got back when they joined?
Basically agreed to zero out my surplus food to give a neutral human refugee planet 10 food/turn, then immediately turned around and asked them to join my empire. The food level went up to +9 instead of +10, so I guess the planet needs a food but the system deducted the 1/turn before adding back in the 10/turn I got back when they joined?
Re: Report - Current Bugs and Issues
Enemy alliance offers peace after loosing considerable amount of ships and planets (one of them down to their single core planet) but no money or metal
There was a time when the AI offered up resources in exchange to make the deal interesting this might be prevented by something
If nothing is offered in return, there is no reason the player would want to accept unless pressured from another front as total victory is inevitable
If at least resources are offered the player might accept to save the time and micro to finish off the enemy totally and build up their destroyed planets
Edit: Just had a case where two warring empires have made peace and a whole star-system has switched ownership at the same time while the new owner did not have any ships in that system, so the system containing two planets seems to have been offered up by one AI to the other in exvchange for peace which is perfect as they were loosing and also great that the other side has accepted
There was a time when the AI offered up resources in exchange to make the deal interesting this might be prevented by something
If nothing is offered in return, there is no reason the player would want to accept unless pressured from another front as total victory is inevitable
If at least resources are offered the player might accept to save the time and micro to finish off the enemy totally and build up their destroyed planets
Edit: Just had a case where two warring empires have made peace and a whole star-system has switched ownership at the same time while the new owner did not have any ships in that system, so the system containing two planets seems to have been offered up by one AI to the other in exvchange for peace which is perfect as they were loosing and also great that the other side has accepted
Re: Report - Current Bugs and Issues
game_8171
During joined battle you can attack, destroy or capture your ally's (!) ships. He doesn't notice.
BTW, it's easy to attack them because their short range weapon don't shut your small crafts and missiles.
During joined battle you can attack, destroy or capture your ally's (!) ships. He doesn't notice.
BTW, it's easy to attack them because their short range weapon don't shut your small crafts and missiles.