Hurrah, I'm a backseat game designer!
I'll certainly take humans for a spin, and maybe Yoral to compare.
Dragar wrote:An oddity - Yoral Heavy Cruisers are 17 coin/turn, while Battlecruisers are 18 coin/turn. This seems quite a minor difference (e.g. light cruisers are 11 coin/turn, and advanced destroyers 5 coin/turn).
Dragar wrote:Could humans just have lower maintenance costs for their ships? They look like rust buckets that don't get much time in dock anyway!
Dragar wrote:Has the AI changed at all? It seems (even on Hard) very unwilling to attack undefended planets and outposts.
Dragar wrote:I'll figure out somewhere to upload...
Dragar wrote:Ah, cool. I've done that; it's a Yoral save. It's mainly the war with the Tinkers that had some odd behaviour (I'd pretty much lost, while the AI dallied instead of striking, I managed to find some tech on a planet that let me snag railguns way earlier than I should have, and that's swung it around for me).
This is a bit weird. When the Tinkers first approach Grumium, they just arrive there, but never attack. However, if I replay some of the events in the war from your perspective, the Tinkers do attack. There's certainly a bug here, but, I'm having a hard time replicating it... Do you remember if you were using the undo system at all around the time this first encounter happened?
Dragar wrote:There are plenty of other examples of that behaviour.
sven wrote:Thanks for the playtesting help.
Dragar wrote:So far I'm certainly feeling much more constrained by research and coin than industry and metal. I didn't used to bother upgrading (it was often less hassle just rebuild the ship and scrap the old one, or send it into a dangerous combat, and it was very expensive to do it the 'easy' way by coin), but the changes have made me focus on upgrading ships quite a bit.
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