Report - Current Bugs and Issues
Re: Report - Current Bugs and Issues
Error when Scuttling caputer enemy starbase that is tied to an enemy planet (did not capture the planet during the first invasion attempt)
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- Scuttle.PNG (1.55 MiB) Viewed 22669 times
- Captainspire
- Posts: 153
- Joined: Mon Mar 30, 2015 8:30 pm
Re: Report - Current Bugs and Issues
Problem: Word misspelled.
time to unite and it says "unit"
Problem: Cannot unite factions due to empty controlled planet.
Game_6809
time to unite and it says "unit"
Problem: Cannot unite factions due to empty controlled planet.
Game_6809
Re: Report - Current Bugs and Issues
Building queue not visible after starting up the application and reloading a game
Is not an issue have been seeing it since release so not tied to any of the updates since
When issuing a new queue command, the list becomes visible for all planets again
When reloading a game (but not leaving the application) the issue is not present so it should be some initialization issue with the log that keeps trayk of it, once it is genreated, it works as inteded untill the app is restarted
Is not an issue have been seeing it since release so not tied to any of the updates since
When issuing a new queue command, the list becomes visible for all planets again
When reloading a game (but not leaving the application) the issue is not present so it should be some initialization issue with the log that keeps trayk of it, once it is genreated, it works as inteded untill the app is restarted
Re: Report - Current Bugs and Issues
The queue is hidden whenever you start or load a game. It has always been this way.
Re: Report - Current Bugs and Issues
So this is a desing decision?Arioch wrote:The queue is hidden whenever you start or load a game. It has always been this way.
What is the rationale behind it?
If you load in a game, why wouldn't you be interested in seeing the queue: speaking for myself, the first thing I do in such a case is review the build-orders so no production is lost when the current construction is finished
Also note: the queue is visible after the first initial reload of a save and is not hidden anymore when a another save is reloaded
Re: Report - Current Bugs and Issues
Below error is displayed at the end of the turn - next turn cannot progress afterwards: no CTD or freeze, the turn processing just stops after ignore is selected
Save: https://www.dropbox.com/s/ow69hf4yus3ah ... d.zip?dl=0
Save: https://www.dropbox.com/s/ow69hf4yus3ah ... d.zip?dl=0
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- Missile.Cruiser.dead.PNG (146.34 KiB) Viewed 22484 times
Last edited by zolobolo on Fri Jun 15, 2018 8:37 pm, edited 2 times in total.
- Captainspire
- Posts: 153
- Joined: Mon Mar 30, 2015 8:30 pm
Re: Report - Current Bugs and Issues
It seems there seems to be a null planet (planet with no population, outpost, establishment) that cannot be transferred when the race decides to join your empire. This error prevents the merging of empires and I'm afraid Ive sent a dozen errors to this effect. Sorry about that "game_6655"
It seems to also remain after the empire has been eliminated.
It seems to also remain after the empire has been eliminated.
Re: Report - Current Bugs and Issues
Tinker empire merged with mine. Most of their ships transitioned over as expected, but there was one lone transport with a population unit on it that stayed Tinker, got to the destination planet and now just sits in orbit...
- Captainspire
- Posts: 153
- Joined: Mon Mar 30, 2015 8:30 pm
Re: Report - Current Bugs and Issues
"Game_6936"
Problem : WAR WITH EVERYONE!
There are double/triple notifications and requests from allies to go to war with everyone. No joke. And the notification is doubled from being told, for example, Tinkers go to war with Phidi along with Phidi go to war with tinkers, both posted twice and with both Phidi and Phidi 2 with requests from tinkers to go to war with the Phidi and Phidi2 along with other allies asking and posting identical requests and reports. This from the apparent click fest also triples turn clock time.
Problem : WAR WITH EVERYONE!
There are double/triple notifications and requests from allies to go to war with everyone. No joke. And the notification is doubled from being told, for example, Tinkers go to war with Phidi along with Phidi go to war with tinkers, both posted twice and with both Phidi and Phidi 2 with requests from tinkers to go to war with the Phidi and Phidi2 along with other allies asking and posting identical requests and reports. This from the apparent click fest also triples turn clock time.
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- Posts: 120
- Joined: Sat Oct 21, 2017 2:48 pm
Re: Report - Current Bugs and Issues
Thresher dissidents are producing tons of food. Seems they should produce zero.
Re: Report - Current Bugs and Issues
The formatting is a little confused because of the squished column, but the food number comes after the population name, not before. The Threshers are producing 28.33, and the Thresher Dissidents are producing 0.00.
Re: Report - Current Bugs and Issues
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- Error diplo.PNG (66.29 KiB) Viewed 22110 times
Re: Report - Current Bugs and Issues
AI turn blocker error: also note the redundant diplomacy messages:
1. There are two alliances
2. Tinker declared war on human
3. Al diplomacy messages displayed twice (war declaration as well as offer for help from ally)
4. Next turn, all messages are again displayed and duplicated + error occurs that prevents the turn to be processed
Workaround: When reverting a move order of the player faction fleet (Terros) on the North side of the Galaxy, the error does not pop up
Interestingly: The player faction is then taken over by the AI during the next turn seen by a bunch of new fleet orders... Really strange stuff
Save is uploaded here:
https://www.dropbox.com/s/cp3eqs9vw2hxr ... e.zip?dl=0
1. There are two alliances
2. Tinker declared war on human
3. Al diplomacy messages displayed twice (war declaration as well as offer for help from ally)
4. Next turn, all messages are again displayed and duplicated + error occurs that prevents the turn to be processed
Workaround: When reverting a move order of the player faction fleet (Terros) on the North side of the Galaxy, the error does not pop up
Interestingly: The player faction is then taken over by the AI during the next turn seen by a bunch of new fleet orders... Really strange stuff
Save is uploaded here:
https://www.dropbox.com/s/cp3eqs9vw2hxr ... e.zip?dl=0
- Attachments
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- Error.PNG (1.43 MiB) Viewed 22064 times
- Captainspire
- Posts: 153
- Joined: Mon Mar 30, 2015 8:30 pm
Re: Report - Current Bugs and Issues
Uploaded game : game_6971
Error: dead during object creation
There seems to be no work around, I can find, to prevent this from eventually happening in the game. Game cannot be continued
Error: dead during object creation
There seems to be no work around, I can find, to prevent this from eventually happening in the game. Game cannot be continued
Re: Report - Current Bugs and Issues
When scrapping the Escort Cruiser at Musal system currently being refitted, the error can be avoided but the AI still takes control over the player faction during each turn processing and then control is given back to the player but with all the planet and fleet orders being already twisted (deactivating AI DEV option did not resolve this)zolobolo wrote:AI turn blocker error: also note the redundant diplomacy messages:
1. There are two alliances
2. Tinker declared war on human
3. Al diplomacy messages displayed twice (war declaration as well as offer for help from ally)
4. Next turn, all messages are again displayed and duplicated + error occurs that prevents the turn to be processed
Workaround: When reverting a move order of the player faction fleet (Terros) on the North side of the Galaxy, the error does not pop up
Interestingly: The player faction is then taken over by the AI during the next turn seen by a bunch of new fleet orders... Really strange stuff
Save is uploaded here:
https://www.dropbox.com/s/cp3eqs9vw2hxr ... e.zip?dl=0
Renaming the show_hidden_options.bool file does seem to resolve the AI taking over control partially for a turn (planet orders are still given) but the faction is messed up in the next turns as before