AI Tinkers never seem to expand?

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wminsing
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Joined: Tue Feb 03, 2015 1:51 am

AI Tinkers never seem to expand?

Post by wminsing »

So I finally had a chance to pick up SiS again after a hiatus and I've noticed that the Tinkers still never seem to get off the ground when they show up as an AI power. In the last few games where I've run into them they are still in their home system, even after the initial land-rush is well underway. Has anyone else seen this behavior?

-Will
nweismuller
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Re: AI Tinkers never seem to expand?

Post by nweismuller »

I've not. My last two games have both had the Tinkers as one of the strongest AIs.
wminsing
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Re: AI Tinkers never seem to expand?

Post by wminsing »

Huh. I wonder if the AI-Tinkers in my games just have been victims of a bad galaxy generation roll; every game they seem to be surrounded by ocean or airless worlds, which they can't use early game.

-Will
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Arioch
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Re: AI Tinkers never seem to expand?

Post by Arioch »

Probably just RNG. AI Tinkers seem to do pretty well in my test games.
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sven
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Re: AI Tinkers never seem to expand?

Post by sven »

Arioch wrote:Probably just RNG. AI Tinkers seem to do pretty well in my test games.
The AI Tinkers do have a modest disadvantage atm, because I haven't coded up AI rules for making use of their mobile outposts (whereas there is AI logic for using standard outposts). Fixing this is on my TODO list.
wminsing
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Re: AI Tinkers never seem to expand?

Post by wminsing »

Ah, not using their mobile outposts probably explains most of it. In my most recent game (to test the busbars) they did manage to carve themselves out a 5-6 system empire so far, so it's not some weird AI bug and appears to be just be a cruel RNG result.

-Will
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