"Old" savegame may be the reason. The 'in' object/index seems to be a new variable. If so, not a bug but a new feature
Code: Select all
Lua state\Orders\production.lua:483: designs is missing required field: info -> 18
Lua state\Orders\production.lua:483:
Lua state\Orders\set_building_design.lua:540:
Lua state\AI\planet_dispatch\dispatch_ships.lua:118:?:
Lua state\AI\planet_dispatch\dyanmic_allocate.lua:57:dynamic_priority_dispatch:Teros:
Lua state\AI\handle_production.lua:109:set_production
Lua state\Sounds\looping_sounds.lua:10: attempt to index local '(in)' (a nil value)
Lua state\Sounds\looping_sounds.lua:10:do_rollover_sound:
Lua state\Sounds\looping_sounds.lua:27:
Lua state\GUI\@EventDispatcher.lua:351:@EventDispatcher.lua:149:
Lua state\GUI\~GalaxyMap\GalaxyMap.lua:838GalaxyMap.GalaxyMap :
: