DLC rebalance mod
Re: DLC rebalance mod
Delete StarCF folder and contents, and let me know what happens please.
Re: DLC rebalance mod
so far so good game starts and didn't get any errors after turn one. i'll give it a better test today when it's not 3am
Re: DLC rebalance mod
That's just a ship design, and hasn't changed in forever. Must be a google drive issue.
Re: DLC rebalance mod
no idea but it works now though. i'm halfway through a game as the yoren. it's good that hellbores are weak against shields otherwise they would be incredibly OP
Re: DLC rebalance mod
Its a highest tier weapon, it should be a bit overpowered, sort of like stellar converters. If you like, download the deleted folder (only) from a prior version and see if it works. DO not do that until you are done with your current game though.
Re: DLC rebalance mod
well i was pounding a steward with hellbores the damn thing just kept absorbing them with it's shields?
Re: DLC rebalance mod
Stewards are a pain, for any weapon. Do you have all the beam weapon mods unlocked ? if you do, helbore in tandem with leech missiles can be fairly vile.
Re: DLC rebalance mod
hellbores with pulsons.
also surge beams needs the Long range mods removed they are too OP on planets.
also surge beams needs the Long range mods removed they are too OP on planets.
Re: DLC rebalance mod
Planets are supposed to be hard to take, fleets have the advantage. Siege weapons are absurdly large and costly to research, they need to have a bite that makes them effective. At this point in the mod I cant really point to any one weapon and say that's the best to use. Missiles, fighters, beams and kinetics all have a use. At this point its more a matter of what your sides ships can actually use.
Re: DLC rebalance mod
https://drive.google.com/open?id=1d9Z6T ... M11RyfwFGt
Adds flak cannon (low tier kinetic weapon)
Tech tree tweaks
Heavy weapon range increased
beam weapon diffusion changed to 150% short/100%medium/50%long (kinetic is still100 % all ranges)
Will likely need a new game to work properly.
Adds flak cannon (low tier kinetic weapon)
Tech tree tweaks
Heavy weapon range increased
beam weapon diffusion changed to 150% short/100%medium/50%long (kinetic is still100 % all ranges)
Will likely need a new game to work properly.
Re: DLC rebalance mod
this one works with the StarCF folder talk about weird...
Re: DLC rebalance mod
https://drive.google.com/open?id=1A7sdb ... 7JU1NvL-SP
Added drones (low tier alternate missile type)
Tech tree tweaks
Version update
Added drones (low tier alternate missile type)
Tech tree tweaks
Version update
Re: DLC rebalance mod
so i'm assuming this wont work on 21704 since your using the beta?Chasm wrote:Version update
Re: DLC rebalance mod
It should have no issues. Let me know if it does.