bjg wrote:So I've met the Herald. He is offering some boring tech (nothing I can't research myself) in exchange for metal and promise not to go into anomalies (BTW, the list wont update after you buy - allowing to buy the same tech again). I guess there are some (nice but) boring fleets I have to fight inside the anomalies if decide to break the promise. Is this all or the subject still "under construction"?
I have briefly mentioned a couple of ideas for victory conditions, specifically on lore speculation forum suggesting to have Hyperspace Anomalies tied to a Victory Condition:
http://stars-in-shadow.com/forum/viewtopic.php?f=3&t=629The idea is to have:
- Population victory: (based basically on the currently available popularity mechanic of the empire within the total pop of the galaxy and also doubles as domination victory if you eliminate everyone who doesn't like you)
- Diplomacy/Influence victory: Buying alliances (if they do not like you doe to the above) and paying the heavy Influence upkeep to win
- Science victory: Researching a tech that enables instant control over the Arda Seed and thus win of the game
- Take and Hold: This would be the domination victory over the Arda Seed, and the empire needs to control all the Hyperspace Nodes for 10 Turns or so
The last one would give a good reason to take and hold an Anomaly
Additional reason should be a science boost when the node is occupied: an outpost with Science module would need to be built at the node to achieve both the above win condition and reap the science benefit. Later would probably be easy to script. If player has said station in the Anomaly System: +30 Science per such system
In come the up till pending new Arda Seed ships: They need some truly heavy hitters to make the Take and Hold condition difficult (the AI will probably not be up to snuff at this point), thus the additional ship(s) (Stevard, Engineer) can be the capital ships of the Arda Seed retaliation Fleets trying to take back the nodes and strike nearby systems as well as key planets of the empire invading their territory and build retaliation bases: Harpy Nests of conquered to secure these. Thus a player could effectively be brought down by the Arda Seed if invading uncautiously (end-game crisis) though they would not totally eliminate the player, thus giving them chance to go for another Victory type instead (though the map would have a couple of Arda infestations scattered around making things more interesting