@Bjg
Had the same error; restarted and no errors -- I believe its related to the patch note that this build may not be compatible with previous build saves.
rustyi wrote:@Bjg
Had the same error; restarted and no errors -- I believe its related to the patch note that this build may not be compatible with previous build saves.
bjg wrote:rustyi wrote:@Bjg
Had the same error; restarted and no errors -- I believe its related to the patch note that this build may not be compatible with previous build saves.
The notes say "patch includes changes that may be incompatible with saves from recent development builds". I'm playing the "stable" branch.
sven wrote:
Oops. That's my mistake. The incompatible changes are, roughly, with any saves from games started with the private server builds over the last week or so, or, recent games started using the Steam 'in_development' branch. So, this will specifically include both of your most recent save games. It shouldn't include saves from anyone who's been playing on the Steam or GoG public builds, which is what I was trying to make clear in the notes.
I'm sorry about the save game incompatibility. I try to avoid these, but, every once in a while, they do happen.
Captainspire wrote:we're up to stardate 1278 The Tinkers are doing absolutely nothing.
akkamaddi wrote:Minor issue in latest official release (one with marauder dialog fix), Tarib Dissidents and Tarib Colonists have the same population icon (colonist) when the dissidents outnumber the colonists.
akkamaddi wrote:Sorry if I'm not saying anything useful. I'm trying to go through how the minor races are "built". I'm plodding through most of it, but the .table file with each image is a bit, to be gracious, cryptic. I've only figured out the image size is the sub_canvas section.
sven wrote:This is useful, I believe you've sorted out the bug. All that should be necessary to complete the fix is to rename the directory 'Lua State\Drawers\PopIcons\normal\tarib_happy' to 'tarib_unhappy', and restart the game. The asset-list is populated automatically each time PopIcons.lua is loaded, while the PNGs in ArtCache\ or PrebuildArt\ are generated implicitly from the data in that Drawers subdir.
( snip text)
I could write you a little template that just kept things to the basic source-image + baseline info, and side-stepped all the auto-generated PNG asset nonsense. Um, such a project probably ought to wait until after the DLC comes out though.
Chasm wrote:And again new game 4659. Happens at end of turn, can't really see a reason though.
Chasm wrote:Orthin ship on a course for nothing.
Users browsing this forum: No registered users and 72 guests