silverkitty23 wrote:You can turn an tiny planet into a medium planet if you can get one of your enemies to colonize it once you have Stellar Surge Beam tech
akkamaddi wrote:I could see Planet Construction turning a tiny world into a small world.
Apparently I'm too much of a bourgeois prole to have the beta for the new DLC, so I'm not entirely sure what is in it. If the space habitats let you build / purchase-build other orbitals, then it could be another defensive "beehive" in your system, or a staging ground for Planet Construction if the system had no other colonizable planets.
Another thing to consider would be another star base design, but with fewer weapon/bay slots and more system slots. You could throw on a Warp Well and a few science bays. A new tech that creates an "Orbital Market" could turn a tiny world into a space bazaar that sucks up money. There could also be a very expensive Babylon 5 type "diplomatic superstation" that takes two orbital slots, and generates +1 clout point per turn.
Tiny worlds could be good anchors for highly specialized mega-structures, leaving the two orbital slots of planets free for defense and shipyards. Or, back to my original comment, it could be a beehive invaders have to deal with.
Arioch wrote:
The ability to construct new planets out of nothing (and the terraforming system in general) is a game element that I didn't have much to do with and don't pay much attention to, as in my opinion it's mostly an endgame sandbox thing that doesn't much affect gameplay, so I don't worry about it. When we revamp terraforming with changes to make it a more gradual set of bonuses that are available earlier, (most likely in DLC2), we can take a look at the artificial planet construction system and see if we can make it both more logical and compelling gameplay-wise.
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