zolobolo wrote:Following are recurring (should have been resolved according to feedback and change-log):
2. AI does not seem to build market places. I don1t recall them doing this but according to the log they should be and since the AI should be using the trade pool the same way the user does, it is an important building for their income and transport capacity (unless the later is scripted). Tested just now with normal AIs on large galaxy and for over 300 turns I have not seen any AI empire built marketplace yet
AI seems to have no problems building markets (at least in my games), though they tend to be few and worse, built on the wrong planets (e.g., planet that is mineral rich had all markets but the 4 other planets around it had all mines...)
bjg wrote:game_4561
A research from the queue ("Deflector Shields" in this case) was discovered from a derelict. The queue stopped after reaching it (asking to choose a research) instead of skipping over and continuing. BTW, some sort of "remove from the queue" functionality would be very useful.
Same happening in my games too