Captainspire wrote:Gauss cannons
Captainspire wrote:Fleet tactics (allow you to choose from combat formations prior to battle
Arioch wrote:Captainspire wrote:Gauss cannons
How would a Gauss Cannon be different from a Mass Driver or Railgun?
More powerful mass driver/rail gun?Captainspire wrote:Fleet tactics (allow you to choose from combat formations prior to battle
If we were to add a formation selection feature, I think we wouldn't want to lock it behind a tech.
Captainspire wrote:Arioch wrote:Captainspire wrote:Gauss cannons
How would a Gauss Cannon be different from a Mass Driver or Railgun?
More powerful mass driver/rail gun?
That works for me.
fonzosh wrote:4. More space monsters!
6. Som sort of "Retreat" Blocker
7. Larger galaxies
9. More diplomatic options.
zolobolo wrote:fonzosh wrote:4. More space monsters!
6. Som sort of "Retreat" Blocker
7. Larger galaxies
9. More diplomatic options.
4 and 9 should be included in the next DLC if I read correctly. Check it out on the DEV updates
6. Try Railgun, should do the trick due to its long range
7. Did you try typing in the number of systems? You can go way beyond the default large size this way
The maximum number of AI empires will sooner be a limitation for fun there
fonzosh wrote: 6. Som sort of "Retreat" Blocker. As of now, if I dont have a really long range weapon, those pesky scouts jump around my star systems and blockade even heavily fortified planets and make them starve. This can be avoided with for example, if the star system has a fighter squadron, the said fighter squadron will attack the intruder (thus avoiding a blockade from small harmless crafts).
fonzosh wrote:7. Larger galaxies
Arioch wrote:fonzosh wrote: 6. Som sort of "Retreat" Blocker. As of now, if I dont have a really long range weapon, those pesky scouts jump around my star systems and blockade even heavily fortified planets and make them starve. This can be avoided with for example, if the star system has a fighter squadron, the said fighter squadron will attack the intruder (thus avoiding a blockade from small harmless crafts).
A warp interdictor-type device or unit is on our list of things to do. However, if you attack an enemy ship/fleet and it retreats, it's forced to leave the system, so it should no longer be blockading your planet(s). Unless the enemy has a colony in that system, in which case you need to directly attack that.fonzosh wrote:7. Larger galaxies
The current limit is 500, which I find to be essentially unplayable. I don't imagine we'll be making maps larger than that.
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