Ashbery76 wrote:Yeah ships should be more expensive and scale with empire size.Good tactical combat requires less ships to be interesting,imo.Maybe some sort of logistics system too and higher.
zolobolo wrote: On the plus-side the pool (which is already integrated in so many levels) would gain another cool use, but on the flop-side: AI currently does not seem to utilize the pool.
Arioch wrote:I'm not a fan of arbitrary or artificial caps on the number of ships. The maintenance costs of ships should be higher, but this already represents logistical support
Arioch wrote:zolobolo wrote: On the plus-side the pool (which is already integrated in so many levels) would gain another cool use, but on the flop-side: AI currently does not seem to utilize the pool.
The AI does use the trade pool.
Captainspire wrote:I'm not sure if anyone else feels overwhelmed form managing these number of ships but I do.
zakblood wrote:for those who don't like MM, it's maybe not wise to go over a given amount, for me games works well in large sizes, i've tested 250 and 500 star maps, takes a while longer to setup and master it as time does tend to last a lot longer per turn, but if that's your thing, this game will float most users boat when it comes to massive and epic maps and turn time for mid to late games on these size maps
zolobolo wrote:Captainspire wrote:I'm not sure if anyone else feels overwhelmed form managing these number of ships but I do.
I have been playing all the three default size maps a lot + maps with around 170 stars, but have never come across such a situation.
Reason being: If I have a strong enough fleet sitting around doing nothing, I will declare war on the bordering empire. If they are not strong enough, you stretch out your fleets and also win the game before they accumulate, if they are stronger, you will not have anything left to accumulate
Guess If the player is bent on collecting ships for a long time, and does not want to go to war you can end up in these scenarios but that is probably a rare strategy
Captainspire wrote:With a large map and me taking the diplomatic approach
Auto-resolve and the ability to select groups in combat can help a bit. We might experiment some with squadron grouping mechanisms, especially when we add features for characters and flagships, these might make sense.
wminsing wrote:Auto-resolve and the ability to select groups in combat can help a bit. We might experiment some with squadron grouping mechanisms, especially when we add features for characters and flagships, these might make sense.
I like the sound of this. One simple possibility might be to to also look at having admirals only being able to bring so many ships into a single combat, or some penalty if the fleet is larger than their command cap. This would represent the difficulties in commanding too large a fleet and would encourage players to split their fleets up a bit.
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