Our first DLC,
Legacies, has been formally announced. For more info, check below the patch notes.
Today's patch includes a number of economic balance changes, and adds zoom levels to the tech tree. A
full map of the tech tree can be found here (3 MB). As always, your feedback and suggestions are important to us. Keep them coming!
Patch Notes for 29 August 2017 (ver. 20909)Changes- The technology tree view now has two additional zoom levels. Use the new zoom icon at upper right or the mousewheel to change zoom levels.
- Phidi, Algorians and Pell now have the 'Friendly' racial trait, which eliminates the "Alien Rulers" morale penalty.
- The shipbuilding cost discount provided by Shipyards no longer stacks (more than one Shipyard at a particular colony will provide no additional discount).
- Surplus food is now converted to coins at a rate of 1/4 (rounded down).
- Upkeep costs for all ground units have been halved.
- Upkeep costs for most ships have been increased.
- Upkeep costs for planet defenses greater than level 1 have been increased.
- Mercenary upkeep costs are now visible in the mercenary hire overlay.
- Ground unit upkeeps now appear as a seperate item in the economic on-hover text.
- 'Subspace Networking' now reduces shipbuilding Labor costs by 25%, down from 50%.
Fixes- Made tweaks to the DLL loading process to attempt to fix the "debug.dll too old" issue.
- Fix for a bug that was causing Tinkers and Androids to suffer the 'Alien Rulers' morale penalty.
- Opening and closing the tech pane should no longer reset the currently selected tech.
- Made tweaks to the GLSL compiler to improve compatibility with Linux/Wine. (Wine compatibility remains officially unsupported/experimental.)
(Click
here to view the complete development changelogs.)
Legacies DLC PreviewThe
Legacies DLC is targeted for release on both Steam and GoG.com in September. It includes a new playable faction (The Tinkers), a new minor faction (The Arda Seed), and a number of new features.
http://store.steampowered.com/app/69828 ... _Legacies/New Minor Faction: The Arda SeedLittle is known about the details of why the Great War was fought, and who was on which side, but it is clear that even the great technological prowess of the Ashdar and Gremak of the Golden Age was insufficient to prevent the collapse of the warp lanes, which were created by a civilization even more ancient and more advanced than they were. The legends speak of a culture known as the Arda, who dwell in the depths of hyperspace and who were responsible for the creation of the hyperspace network that made warp travel possible. For whatever reason, it seems that the Arda abandoned the combatants of the Great War and either allowed the destruction of the warp lanes, or, perhaps, deliberately caused the destruction of the warp lanes, ending the war and leading to the fall of the civilizations of the Golden Age.
However, three thousand years later, the warp lanes have abruptly and unexpectedly become reactivated. The reborn civilizations of the galaxy do not understand why they are now able to return to the stars, but they are about to find out.
In the depths of hyperspace, there is an ecosystem of autonomous, self-replicating biomechanical entities created by the Arda for the purpose of maintaining the infrastructure of the hyperspace network. Slowly, over the millennia since the Great War, this Seed of the Arda has been reconstituting itself, and repairing and restoring the mechanisms that make the warp lanes functional. To continue this work, they have had to make forays out of hyperspace into the galaxy in order to collect important resources. In the current game, the player has already encountered low-level agents of this ecosystem in the form of the troublesome Star Harpies. As the player learns more about the source of these pests, they will encounter even more dangerous entities who can be formidable foes or helpful (but demanding) allies, depending on how the player chooses to deal with them.
The Star Harpies in the current game are agents of the Arda Seed, collecting resources needed to further their mission to repair and expand the hyperspace network. The Harpies and other, more powerful Seed units operate from hidden Warp Nodes, which are planet-like objects embedded in hyperspace, and which allow the operation of the warp lanes. The units of the Seed are mindless automatons, which will attack anyone who interferes with their activities. In the early game, the Seed units function primarily as space monsters. Learning about the Seed and investigating where they come from can not only eliminate the threat of attacks from these space monsters, but can potentially earn great benefits in science and the practical use of the hyperspace network.
The Arda Seed faction represents the next step in uncovering the story of the causes behind the Great War, which will continue to be expanded upon in upcoming expansions. The Arda Seed will employ a number of new starship and station types, and make special use of several new gameplay features.
New Arda Seed-related FeaturesNew “Hyperspace Anomaly” locationsA Hyperspace Anomaly is a bubble of real space-time trapped in hyperspace. It acts as a star system in game terms, usually with one “planet” (the Warp Node). Ships can travel to and from the Hyperspace Anomaly as if it were a star system, if the owning faction has the proper sensor technologies; otherwise, they are invisible on the map.
A Warp Node is a construct created by the Arda (and their servants), that is part of the infrastructure of the Hyperspace Network that allows the Warp Lanes to function. It behaves like an uninhabitable planet (like a gas giant), but can support orbital infrastructure.
Technology Boosts and Researchable ArtifactsCodices are tradeable items which provide a tech boost for a specific technology. They can be looted from derelicts, traded from allied factions, or purchased from the Herald.
Artifacts are tradeable items that, when researched, provide benefits such as a tech boost, a unique technology unlock, or other special ability. Like codices, artifacts can be looted from derelicts, traded from allied factions, or purchased from the Herald.
Herald EncountersAlthough most of the Arda Seed units are mindless automatons, there is an intelligence of sorts at work behind them. Players will be able to encounter and negotiate with “The Herald,” a virtual entity who speaks on behalf of the Seed and who will trade information for the resources which they need to conduct their activities. The Herald travels throughout the galaxy, and can provide a friendly faction with information about the state of their rivals. Players who gain sufficient influence with the Arda Seed will no longer be automatically attacked by their minions, but beware: the goals of the Arda Seed go far beyond simple repair of the warp lanes, and the Herald will be a demanding ally. On the other hand, the Seed’s warp nodes contain treasure troves of ancient information for those bold enough to plunder them and brave the consequences.
That's all for now. See you again soon.