siyoa wrote:just curious (I didn't have a chance to try it myself), how these changes turned out ?
Uncle_Joe wrote:Hi, I'm trying to duplicate your modding effort but I'm not even able to locate the raiders.lua file at the indicated location (or indeed, anywhere on my PC).
I'm assuming some of the file structure might have changed since April?
Do you know what files to mod to make these changes at this point?
Thanks in advance!
Uncle_Joe wrote:Found them, thanks! All modded up and fired up my first game (Ashdar Colonials). Will let you know how it goes.
Uncle_Joe wrote:I'm still in my first game as the Ashdar Colonials and I'm in about an even war with Yoral. They are clearly more teched than I am (despite me making it a focus lol) but I'm within shouting distance enough to keep it interesting.
Thanks again for the suggested tweaks! Will report back in later...
Uncle_Joe wrote:I'm playing a Normal size map (50 stars) with the default number of players (5?). I left it on the default speed (not Epic), but I did reduce Pirates to the minimum.
Overall, it's been a really good game. The AI tends to make way too many Scout/Exploration vessels though (last battle was vs 2 Dreadnoughts and like 30 Exporation Vessels lol). They can fight OK, but they'd be better of cranking out traditional warships I would think...
Tech is leveling off with most of us having the majority of the later tech. I think the earlier tech lead from the AIs was a product of their super-quick expansion with the modded settings. The Yoral had 38 planets when I was still at 19 or so (and I wasn't being slow about it lol). I'm still behind the leader (Gremak now) in terms of planets and population, but our techs seem roughly equivalent.
The Gremak seem like they'll be a 'run-away leader' this game. They have at least double what anyone else has and the power seems to scale linearly so I'm not sure how I'll be able to overtake them. I imagine the tech tree will be long completed before I can begin to make a dent in their holdings lol. I'm still dealing with the remnants of the other AIs while the Gremak were safely in a corner and expanded/conquered out from there.
Was a lot of fun though and definitely more difficult than the standard (non-modded) game. Fleet sizes are significantly bigger leading to far more interesting battles. I think next game I'm going to try Sparse planets to try and slow the mix down a bit.
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