Code: Select all
loadout = {type = 'energy_or_bombs', n=4}
my workaround is that number of launched fighters gets multiplied by "n", so if in tactical combat game says Interceptors x8 and "n=4", you get 32 interceptors launched, health of each fighter/bomber launched this way is adjusted accordingly, i.e. divided by "n"
please let me know if something doesn't work
-- files are based on Version r20298 (04/11/17)
https://www.dropbox.com/sh/p0v6z5kbxd6m ... 9kXwa?dl=0