Latest build, instant crash

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Chasm
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Joined: Sat Feb 06, 2016 9:14 pm

Latest build, instant crash

Postby Chasm » Wed Mar 01, 2017 2:00 pm

Cannot make a galaxy in latest build. Crashes on attempting to create. Logs uploaded. See 3296

Chasm
Posts: 568
Joined: Sat Feb 06, 2016 9:14 pm

Re: Latest build, instant crash

Postby Chasm » Wed Mar 01, 2017 7:40 pm

Tried *stable build*, it is also broken.

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Arioch
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Re: Latest build, instant crash

Postby Arioch » Wed Mar 01, 2017 7:56 pm

I'm not seeing a problem in the current build; which faction are you trying to use?

Chasm
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Re: Latest build, instant crash

Postby Chasm » Wed Mar 01, 2017 8:05 pm

I'm not even getting to pick a side, it crashes when I try and make a new game.

Code: Select all

Lua state\Drawers\Planets\Garden\Garden.lua:128: attempt to perform arithmetic on field 'summed_pop' (a nil value)
Lua state\Drawers\Planets\Garden\Garden.lua:128:
 Lua state\Drawers\Planets\planet_drawer_env.lua:408:get_images:
  Lua state\Drawers\Planets\planet_drawer_env.lua:486:fun:Garden:
   Lua state\@@util\@memoize.lua:199:builder:
    Lua state\Drawers\Planets\planet_drawer_env.lua:547:request_planet_draws

Chasm
Posts: 568
Joined: Sat Feb 06, 2016 9:14 pm

Re: Latest build, instant crash

Postby Chasm » Wed Mar 01, 2017 8:06 pm

And on a continued game (old version, so I would expect a crash)

Code: Select all

Lua state\GUI\Designer\Design.lua:786: attempt to index local '(in)' (a nil value)
Lua state\GUI\Designer\Design.lua:786:
 Lua state\GUI\Designer\Design.lua:444:
  Lua state\GUI\Designer\Design_to_Ship.lua:18:
   Lua state\GUI\Designer\Design_to_Ship.lua:226:
    Lua state\Setup\new_galaxy.lua:168:create_ship
Lua state\Sounds\looping_sounds.lua:10: attempt to index local '(in)' (a nil value)
Lua state\Sounds\looping_sounds.lua:10:do_rollover_sound:
 Lua state\Sounds\looping_sounds.lua:27:
  Lua state\GUI\@EventDispatcher.lua:335:@EventDispatcher.lua:149:
   Lua state\GUI\~GalaxyMap\GalaxyMap.lua:806GalaxyMap.GalaxyMap :
 :

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sven
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Re: Latest build, instant crash

Postby sven » Wed Mar 01, 2017 10:28 pm

Chasm wrote:I'm not even getting to pick a side, it crashes when I try and make a new game.

Code: Select all

Lua state\Drawers\Planets\Garden\Garden.lua:128: attempt to perform arithmetic on field 'summed_pop' (a nil value)
Lua state\Drawers\Planets\Garden\Garden.lua:128:
 Lua state\Drawers\Planets\planet_drawer_env.lua:408:get_images:
  Lua state\Drawers\Planets\planet_drawer_env.lua:486:fun:Garden:
   Lua state\@@util\@memoize.lua:199:builder:
    Lua state\Drawers\Planets\planet_drawer_env.lua:547:request_planet_draws


Um. Oops. This one should be fixed as of r19879. Thanks for the report.

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sven
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Re: Latest build, instant crash

Postby sven » Wed Mar 01, 2017 10:30 pm

Chasm wrote:And on a continued game (old version, so I would expect a crash)

Code: Select all

Lua state\GUI\Designer\Design.lua:786: attempt to index local '(in)' (a nil value)
Lua state\GUI\Designer\Design.lua:786:
 Lua state\GUI\Designer\Design.lua:444:
  Lua state\GUI\Designer\Design_to_Ship.lua:18:
   Lua state\GUI\Designer\Design_to_Ship.lua:226:
    Lua state\Setup\new_galaxy.lua:168:create_ship
Lua state\Sounds\looping_sounds.lua:10: attempt to index local '(in)' (a nil value)
Lua state\Sounds\looping_sounds.lua:10:do_rollover_sound:
 Lua state\Sounds\looping_sounds.lua:27:
  Lua state\GUI\@EventDispatcher.lua:335:@EventDispatcher.lua:149:
   Lua state\GUI\~GalaxyMap\GalaxyMap.lua:806GalaxyMap.GalaxyMap :
 :


How old is this game? (I can't think of any changes that would have caused that bug that have gone in for quite some time.) Would you upload the error logs, if it happens after patching to r19879?

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Arioch
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Re: Latest build, instant crash

Postby Arioch » Wed Mar 01, 2017 11:05 pm

If he's trying to make a new galaxy, I'm assuming it's a new game.

Chasm
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Re: Latest build, instant crash

Postby Chasm » Wed Mar 01, 2017 11:23 pm

1st error list is a brand new game, 2nd list is from a game I started under the last patch 2 days ago.

Chasm
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Joined: Sat Feb 06, 2016 9:14 pm

Re: Latest build, instant crash

Postby Chasm » Wed Mar 01, 2017 11:26 pm

Ok, it just patched again and it works, we are golden now.

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sven
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Re: Latest build, instant crash

Postby sven » Wed Mar 01, 2017 11:45 pm

Chasm wrote:1st error list is a brand new game, 2nd list is from a game I started under the last patch 2 days ago.


If you load this 2 day old game, does it crash? (If it does, can I have a copy of that save?) Many thanks.

Chasm
Posts: 568
Joined: Sat Feb 06, 2016 9:14 pm

Re: Latest build, instant crash

Postby Chasm » Thu Mar 02, 2017 11:16 am

The save in question was just a game continue, and it worked with the last patch.


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