TheDeadlyShoe wrote:The AI starts with 500 extra science on normal, but that's it. Any odd jumps you are seeing are likely the result of captured ships or some other way of gaining tech.
Hard and Brutal give the AI enormous bonuses to resource production and make researching techs/constructing ships cheaper as well.
If you're interested in changing bonuses yourself, you can look in /Lua state/Setup/new_galaxy.lua
Hey, thanks for the tip, this is just what I need.
Will delete the tech discount from hard and we are good to go
Can I give the AI starting resource bonus by adding the below parameter?
empire.extra_money or something similar?
I would just like to give the AI a nice edge in the beginning so they do not get bogged down by Marauders and pirates so easily but level the playing field afterwards
If we are already on the subject of modding, can I add diplomacy modifiers to the game for example, in cases where two empires own planets within the same system? That would really keep things moving in the late game