Suggest - Features and Improvements

A forum for chatting about in-development game features.
zolobolo
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Re: Suggest - Features and Improvements

Postby zolobolo » Sun Feb 12, 2017 2:42 pm

Deciding on ships individually when captured.
Some whips I might like to keep and some dissembled or reverse-engineered

zolobolo
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Re: Suggest - Features and Improvements

Postby zolobolo » Sun Feb 12, 2017 2:44 pm

Popup to warn player when engaging allied ships in tactical combat.
If continued, the AI would be declared war, and the other side would not attack the player unless that side was already at war with the player when the battle started

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Arioch
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Re: Suggest - Features and Improvements

Postby Arioch » Sun Feb 12, 2017 4:56 pm

zolobolo wrote:Popup to warn player when engaging allied ships in tactical combat.
If continued, the AI would be declared war, and the other side would not attack the player unless that side was already at war with the player when the battle started

This is something that will eventually be impossible; you'll have to declare war to be able to attack someone. However, first we have to implement a parley system, so that you can warn off or deliver ultimatums to fleets doing something you don't like (such as trying to colonize a planet, or attacking one of your friends).

bjg
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Re: Suggest - Features and Improvements

Postby bjg » Sun Feb 12, 2017 8:45 pm

Since the "instant" refit isn't instant anymore, a corresponding event (something like "the refit is finished") would be appropriate.

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Arioch
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Re: Suggest - Features and Improvements

Postby Arioch » Sun Feb 12, 2017 11:49 pm

bjg wrote:Since the "instant" refit isn't instant anymore, a corresponding event (something like "the refit is finished") would be appropriate.

It takes one turn and is available the next turn. I would think that a notification would be unnecessary and annoying.

bjg
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Re: Suggest - Features and Improvements

Postby bjg » Mon Feb 13, 2017 12:12 am

Arioch wrote:
bjg wrote:Since the "instant" refit isn't instant anymore, a corresponding event (something like "the refit is finished") would be appropriate.

It takes one turn and is available the next turn. I would think that a notification would be unnecessary and annoying.

True if the starmap is small and/or you are refitting just one group. The refit status and many other things would be shown in a fleet manager, but unfortunately it doesn't exist.

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Arioch
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Re: Suggest - Features and Improvements

Postby Arioch » Mon Feb 13, 2017 12:19 am

bjg wrote:The refit status and many other things would be shown in a fleet manager, but unfortunately it doesn't exist.

There is a fleet manager, but it manages fleets, not individual ships. I think what you're asking for is a ship manager.

zolobolo
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Re: Suggest - Features and Improvements

Postby zolobolo » Mon Feb 13, 2017 9:29 am

Arioch wrote:
bjg wrote:The refit status and many other things would be shown in a fleet manager, but unfortunately it doesn't exist.

There is a fleet manager, but it manages fleets, not individual ships. I think what you're asking for is a ship manager.

So the fleet manager will not show these ship, or it will show them but they will not be highlighted and cannot be included in the move order?
The refit scenario will probably extend to cases where it takes serveral turns eventually, so a counter on the fleet manager would be wise
Like: Ship, though visible in the fleet manager is greyed out, cannot be highlighter and has a number on top of the ship icon showing the remaining turns till is is in duty again.

Chasm
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Re: Suggest - Features and Improvements

Postby Chasm » Mon Feb 13, 2017 4:53 pm

Any way for there to be sort options on the production list. At the moment it is just by population, But sorting by what is being produced, by system, and by production amounts (wrenches, coin, food, metal etc) would be nice.

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spitfire_ch
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Re: Suggest - Features and Improvements

Postby spitfire_ch » Mon Feb 13, 2017 8:35 pm

Chasm wrote:Any way for there to be sort options on the production list. At the moment it is just by population, But sorting by what is being produced, by system, and by production amounts (wrenches, coin, food, metal etc) would be nice.

Yes, I also miss this option. It would be great if the planet list could be sorted by any attribute.

nweismuller
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Re: Suggest - Features and Improvements

Postby nweismuller » Mon Feb 13, 2017 10:01 pm

viewtopic.php?f=3&t=496#p5484 - math to prove that Coral terraforming for Tendao is always an upgrade, and that Coral terraforming should be enabled for Tendao like every other Island world.

bjg
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Re: Suggest - Features and Improvements

Postby bjg » Tue Feb 14, 2017 7:38 pm

Arioch wrote:There is a fleet manager...

There isn't. There is a (very rudimentary) "Fleet Report" (just noticed - quite honest ;)). A manager should allow to manage.

bjg
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Re: Suggest - Features and Improvements

Postby bjg » Tue Feb 14, 2017 7:56 pm

You've change "Artifacts" from +50% to +2, which makes it insignificant. Was it intentional?

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spitfire_ch
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Re: Suggest - Features and Improvements

Postby spitfire_ch » Tue Feb 14, 2017 11:25 pm

bjg wrote:
Arioch wrote:There is a fleet manager...

There isn't. There is a (very rudimentary) "Fleet Report" (just noticed - quite honest ;)). A manager should allow to manage.

Indeed, including presetting a formation for the fleet (not in every battle, but only once or whenever the fleet composition changes).

nweismuller
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Re: Suggest - Features and Improvements

Postby nweismuller » Wed Feb 15, 2017 5:17 pm

I suggest adding a Haduir leader portrait for Haduir splinter colonies. At the moment, the leader portrait for Haduir splinter colonies is a Teros, which is (admittedly, only slightly) jarring.


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