seem to be able to crash the game with human v human game with 10 stars, repeatable
r19529
game 2499 uploaded
Re: game 2499 uploaded
Code: Select all
error : logic error in trigger_generic_events(): roll=-1.#IND:
Lua state\Encounters\trigger_generic_events.lua:49:trigger_generic_events:
Lua state\Orders\end_year.lua:160:
Lua state\Orders\end_year.lua:237:
Lua state\Orders\end_year.lua:283:end_year:
Lua state\GUI\~GalaxyMap\@NextTurn.lua:151
Lua state\Sounds\looping_sounds.lua:10: attempt to index local '(in)' (a nil value)
Lua state\Sounds\looping_sounds.lua:10:do_rollover_sound:
Lua state\Sounds\looping_sounds.lua:27:
Lua state\GUI\@EventDispatcher.lua:335:@EventDispatcher.lua:149:
Lua state\GUI\~GalaxyMap\GalaxyMap.lua:806GalaxyMap.GalaxyMap :
:
Re: game 2499 uploaded
seems any human v human only game is bugged, no matter what the size you pick
tried 10 stars, 30 stars and larger now, all same as soon as you start the first turn
Code: Select all
error : logic error in trigger_generic_events(): roll=-1.#IND:
Lua state\Encounters\trigger_generic_events.lua:49:trigger_generic_events:
Lua state\Orders\end_year.lua:160:
Lua state\Orders\end_year.lua:237:
Lua state\Orders\end_year.lua:283:end_year:
Lua state\GUI\~GalaxyMap\@NextTurn.lua:151
Lua state\Sounds\looping_sounds.lua:10: attempt to index local '(in)' (a nil value)
Lua state\Sounds\looping_sounds.lua:10:do_rollover_sound:
Lua state\Sounds\looping_sounds.lua:27:
Lua state\GUI\@EventDispatcher.lua:335:@EventDispatcher.lua:149:
Lua state\GUI\~GalaxyMap\GalaxyMap.lua:806GalaxyMap.GalaxyMap :
:
tried 10 stars, 30 stars and larger now, all same as soon as you start the first turn
Re: game 2499 uploaded
the none steam build was easier to use to get to mid to late game testing, wished i'd stayed on that version now
3rd time now as the human race
3rd time now as the human race
- sven
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Re: game 2499 uploaded
zakblood wrote:3rd time now as the human race
As best as I can tell, all of these bugs are triggered by a divide-by-zero error that could happen in galaxies with no colonized planets. (Which, of course, is exactly what you'll have if everyone in the game is playing as 'Humanity'.) The issue should be fixed as of r19555, though that build is currently still marked 'dev', because it includes some super dreadnought features that aren't quite ready for 'stable' as yet.