game 2499 uploaded

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zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

game 2499 uploaded

Postby zakblood » Wed Jan 25, 2017 4:47 pm

seem to be able to crash the game with human v human game with 10 stars, repeatable

r19529
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zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

Re: game 2499 uploaded

Postby zakblood » Wed Jan 25, 2017 4:51 pm

Code: Select all

error : logic error in trigger_generic_events(): roll=-1.#IND:
 Lua state\Encounters\trigger_generic_events.lua:49:trigger_generic_events:
   Lua state\Orders\end_year.lua:160:
    Lua state\Orders\end_year.lua:237:
     Lua state\Orders\end_year.lua:283:end_year:
      Lua state\GUI\~GalaxyMap\@NextTurn.lua:151
Lua state\Sounds\looping_sounds.lua:10: attempt to index local '(in)' (a nil value)
Lua state\Sounds\looping_sounds.lua:10:do_rollover_sound:
 Lua state\Sounds\looping_sounds.lua:27:
  Lua state\GUI\@EventDispatcher.lua:335:@EventDispatcher.lua:149:
   Lua state\GUI\~GalaxyMap\GalaxyMap.lua:806GalaxyMap.GalaxyMap :
 :

zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

Re: game 2499 uploaded

Postby zakblood » Wed Jan 25, 2017 5:17 pm

seems any human v human only game is bugged, no matter what the size you pick

Code: Select all

error : logic error in trigger_generic_events(): roll=-1.#IND:
 Lua state\Encounters\trigger_generic_events.lua:49:trigger_generic_events:
   Lua state\Orders\end_year.lua:160:
    Lua state\Orders\end_year.lua:237:
     Lua state\Orders\end_year.lua:283:end_year:
      Lua state\GUI\~GalaxyMap\@NextTurn.lua:151
Lua state\Sounds\looping_sounds.lua:10: attempt to index local '(in)' (a nil value)
Lua state\Sounds\looping_sounds.lua:10:do_rollover_sound:
 Lua state\Sounds\looping_sounds.lua:27:
  Lua state\GUI\@EventDispatcher.lua:335:@EventDispatcher.lua:149:
   Lua state\GUI\~GalaxyMap\GalaxyMap.lua:806GalaxyMap.GalaxyMap :
 :


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tried 10 stars, 30 stars and larger now, all same as soon as you start the first turn

zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

Re: game 2499 uploaded

Postby zakblood » Wed Jan 25, 2017 6:28 pm

the none steam build was easier to use to get to mid to late game testing, wished i'd stayed on that version now :(
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3rd time now as the human race

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sven
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Posts: 1621
Joined: Sat Jan 31, 2015 10:24 pm
Location: British Columbia, Canada
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Re: game 2499 uploaded

Postby sven » Sat Jan 28, 2017 5:20 am

zakblood wrote:3rd time now as the human race


As best as I can tell, all of these bugs are triggered by a divide-by-zero error that could happen in galaxies with no colonized planets. (Which, of course, is exactly what you'll have if everyone in the game is playing as 'Humanity'.) The issue should be fixed as of r19555, though that build is currently still marked 'dev', because it includes some super dreadnought features that aren't quite ready for 'stable' as yet.

zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

Re: game 2499 uploaded

Postby zakblood » Sat Jan 28, 2017 6:17 am

ok thanks


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