SirDamnALot wrote:I buyed a shipyard and was stumped that i could not build tier 3 ships. Because the shipyard only had on construction module and a distortion generator in the second system slot. Is that intended?
SirDamnALot wrote:In battle with some pirates, my heavy carrier wants to start its shiney new artwork bomber squadrons:Code: Select all
Lua state\GUI\~TacticalScreen\RenderBattle.lua:138: missing expected number at StarBomber.engine.w.
Code: Select all
Lua state\Orders\encounters.lua:468: bad argument #1 to 'ipairs' (table expected, got nil)
Lua state\Orders\encounters.lua:468:
Lua state\Orders\end_year.lua:139:
Lua state\Orders\end_year.lua:235:
Lua state\Orders\end_year.lua:281:end_year:
Lua state\GUI\~GalaxyMap\@NextTurn.lua:151
bjg wrote:game_2006:Code: Select all
Lua state\Orders\encounters.lua:468: bad argument #1 to 'ipairs' (table expected, got nil)
sven wrote:bjg wrote:game_2006:Code: Select all
Lua state\Orders\encounters.lua:468: bad argument #1 to 'ipairs' (table expected, got nil)
That was fixed a few hours ago, you need to grab the latest patch
Chasm wrote:Ok, can we PLEASE get options to load assault shuttles either empty, with armor, with marauders or with assault marines. I should not be building ships to empty the bay out, and then to reinsert the troop type of my choice. Especially since there is no easy way to sort who has what.
sven wrote:... once gotten caught back up on sleep
zolobolo wrote:Released Steam version:
Heavy Guns take much more time (4-5 seconds) to fire since release and the weapon hard-points do not rotate to face the enemies direction
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